Paper Mario DX
Paper Mario (N64) modding
 
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omo_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x23
2#define MODEL_dai 0x22
3#define MODEL_waku1 0x21
4#define MODEL_kuruma 0x20
5#define MODEL_hosi 0x1F
6#define MODEL_futi1 0x1E
7#define MODEL_kazari2 0x1D
8#define MODEL_yuka 0x1C
9#define MODEL_g76 0x1B
10#define MODEL_mokuba 0x1A
11#define MODEL_uma 0x19
12#define MODEL_hari2 0x18
13#define MODEL_o367 0x17
14#define MODEL_hari1 0x16
15#define MODEL_hari 0x15
16#define MODEL_hako 0x14
17#define MODEL_g49 0x13
18#define MODEL_waku2 0x12
19#define MODEL_sai3 0x11
20#define MODEL_sai2 0x10
21#define MODEL_sai1 0xF
22#define MODEL_tu4 0xE
23#define MODEL_tu3 0xD
24#define MODEL_tu2 0xC
25#define MODEL_tu1 0xB
26#define MODEL_raku3 0xA
27#define MODEL_raku1 0x9
28#define MODEL_kabe6 0x8
29#define MODEL_kabe5 0x7
30#define MODEL_kabe4 0x6
31#define MODEL_tokeiban 0x5
32#define MODEL_kabe3 0x4
33#define MODEL_kabe2 0x3
34#define MODEL_kabe1 0x2
35#define MODEL_yuka2 0x1
36#define MODEL_waku 0x0
37