Paper Mario DX
Paper Mario (N64) modding
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omo_bt01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x23
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#define MODEL_dai 0x22
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#define MODEL_waku1 0x21
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#define MODEL_kuruma 0x20
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#define MODEL_hosi 0x1F
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#define MODEL_futi1 0x1E
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#define MODEL_kazari2 0x1D
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#define MODEL_yuka 0x1C
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#define MODEL_g76 0x1B
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#define MODEL_mokuba 0x1A
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#define MODEL_uma 0x19
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#define MODEL_hari2 0x18
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#define MODEL_o367 0x17
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#define MODEL_hari1 0x16
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#define MODEL_hari 0x15
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#define MODEL_hako 0x14
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#define MODEL_g49 0x13
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#define MODEL_waku2 0x12
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#define MODEL_sai3 0x11
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#define MODEL_sai2 0x10
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#define MODEL_sai1 0xF
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#define MODEL_tu4 0xE
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#define MODEL_tu3 0xD
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#define MODEL_tu2 0xC
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#define MODEL_tu1 0xB
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#define MODEL_raku3 0xA
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#define MODEL_raku1 0x9
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#define MODEL_kabe6 0x8
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#define MODEL_kabe5 0x7
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#define MODEL_kabe4 0x6
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#define MODEL_tokeiban 0x5
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#define MODEL_kabe3 0x4
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#define MODEL_kabe2 0x3
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#define MODEL_kabe1 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_waku 0x0
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include
mapfs
omo_bt01_shape.h
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