Paper Mario DX
Paper Mario (N64) modding
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omo_bt03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x18
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#define MODEL_dai 0x17
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#define MODEL_kazari2 0x16
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#define MODEL_futi1 0x15
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#define MODEL_waku1 0x14
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#define MODEL_yuka 0x13
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#define MODEL_g97 0x12
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#define MODEL_o479 0x11
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#define MODEL_o478 0x10
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#define MODEL_o477 0xF
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#define MODEL_o476 0xE
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#define MODEL_3 0xD
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#define MODEL_r_hosi 0xC
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#define MODEL_r_uzu 0xB
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#define MODEL_r_neko 0xA
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#define MODEL_g 0x9
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#define MODEL_hako2 0x8
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#define MODEL_hako1 0x7
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#define MODEL_sai3 0x6
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#define MODEL_sai2 0x5
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#define MODEL_sai1 0x4
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#define MODEL_waku2 0x3
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#define MODEL_yuka2 0x2
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#define MODEL_waku 0x1
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#define MODEL_kabe 0x0
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include
mapfs
omo_bt03_shape.h
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