Paper Mario DX
Paper Mario (N64) modding
 
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omo_bt04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x35
2#define MODEL_g75 0x34
3#define MODEL_g86 0x33
4#define MODEL_o426 0x32
5#define MODEL_o425 0x31
6#define MODEL_o429 0x30
7#define MODEL_o428 0x2F
8#define MODEL_o427 0x2E
9#define MODEL_o424 0x2D
10#define MODEL_g82 0x2C
11#define MODEL_g85 0x2B
12#define MODEL_o423 0x2A
13#define MODEL_o422 0x29
14#define MODEL_o421 0x28
15#define MODEL_g84 0x27
16#define MODEL_o419 0x26
17#define MODEL_o418 0x25
18#define MODEL_o417 0x24
19#define MODEL_g83 0x23
20#define MODEL_o414 0x22
21#define MODEL_o413 0x21
22#define MODEL_o412 0x20
23#define MODEL_g77 0x1F
24#define MODEL_g78 0x1E
25#define MODEL_o409 0x1D
26#define MODEL_o408 0x1C
27#define MODEL_g76 0x1B
28#define MODEL_o447 0x1A
29#define MODEL_o445 0x19
30#define MODEL_o403 0x18
31#define MODEL_o402 0x17
32#define MODEL_dai 0x16
33#define MODEL_t_yon 0x15
34#define MODEL_t_san 0x14
35#define MODEL_waku1 0x13
36#define MODEL_itigo 0x12
37#define MODEL_kisya 0x11
38#define MODEL_futi1 0x10
39#define MODEL_kazari2 0xF
40#define MODEL_yuka 0xE
41#define MODEL_kusari 0xD
42#define MODEL_g49 0xC
43#define MODEL_waku2 0xB
44#define MODEL_sai3 0xA
45#define MODEL_sai2 0x9
46#define MODEL_sai1 0x8
47#define MODEL_kabe6 0x7
48#define MODEL_kabe5 0x6
49#define MODEL_kabe4 0x5
50#define MODEL_kabe3 0x4
51#define MODEL_kabe2 0x3
52#define MODEL_kabe1 0x2
53#define MODEL_yuka2 0x1
54#define MODEL_waku 0x0
55