Paper Mario DX
Paper Mario (N64) modding
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omo_bt04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x35
2
#define MODEL_g75 0x34
3
#define MODEL_g86 0x33
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#define MODEL_o426 0x32
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#define MODEL_o425 0x31
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#define MODEL_o429 0x30
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#define MODEL_o428 0x2F
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#define MODEL_o427 0x2E
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#define MODEL_o424 0x2D
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#define MODEL_g82 0x2C
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#define MODEL_g85 0x2B
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#define MODEL_o423 0x2A
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#define MODEL_o422 0x29
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#define MODEL_o421 0x28
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#define MODEL_g84 0x27
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#define MODEL_o419 0x26
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#define MODEL_o418 0x25
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#define MODEL_o417 0x24
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#define MODEL_g83 0x23
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#define MODEL_o414 0x22
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#define MODEL_o413 0x21
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#define MODEL_o412 0x20
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#define MODEL_g77 0x1F
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#define MODEL_g78 0x1E
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#define MODEL_o409 0x1D
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#define MODEL_o408 0x1C
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#define MODEL_g76 0x1B
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#define MODEL_o447 0x1A
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#define MODEL_o445 0x19
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#define MODEL_o403 0x18
31
#define MODEL_o402 0x17
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#define MODEL_dai 0x16
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#define MODEL_t_yon 0x15
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#define MODEL_t_san 0x14
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#define MODEL_waku1 0x13
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#define MODEL_itigo 0x12
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#define MODEL_kisya 0x11
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#define MODEL_futi1 0x10
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#define MODEL_kazari2 0xF
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#define MODEL_yuka 0xE
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#define MODEL_kusari 0xD
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#define MODEL_g49 0xC
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#define MODEL_waku2 0xB
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#define MODEL_sai3 0xA
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#define MODEL_sai2 0x9
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#define MODEL_sai1 0x8
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#define MODEL_kabe6 0x7
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#define MODEL_kabe5 0x6
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#define MODEL_kabe4 0x5
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#define MODEL_kabe3 0x4
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#define MODEL_kabe2 0x3
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#define MODEL_kabe1 0x2
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#define MODEL_yuka2 0x1
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#define MODEL_waku 0x0
55
include
mapfs
omo_bt04_shape.h
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