Paper Mario DX
Paper Mario (N64) modding
 
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omo_bt05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2E
2#define MODEL_dai2 0x2D
3#define MODEL_mae6 0x2C
4#define MODEL_mae5 0x2B
5#define MODEL_mae4 0x2A
6#define MODEL_t_yon 0x29
7#define MODEL_t_san 0x28
8#define MODEL_itigo 0x27
9#define MODEL_kisya 0x26
10#define MODEL_yuka6 0x25
11#define MODEL_yuka5 0x24
12#define MODEL_g2 0x23
13#define MODEL_tare 0x22
14#define MODEL_kabe2 0x21
15#define MODEL_kui3 0x20
16#define MODEL_saku3 0x1F
17#define MODEL_yuka3 0x1E
18#define MODEL_kabe4 0x1D
19#define MODEL_dai1 0x1C
20#define MODEL_mae2 0x1B
21#define MODEL_mae1 0x1A
22#define MODEL_yuka 0x19
23#define MODEL_g1 0x18
24#define MODEL_kui2 0x17
25#define MODEL_saku 0x16
26#define MODEL_senro 0x15
27#define MODEL_kui 0x14
28#define MODEL_saku2 0x13
29#define MODEL_dan5 0x12
30#define MODEL_dan4 0x11
31#define MODEL_dan3 0x10
32#define MODEL_dan2 0xF
33#define MODEL_dan1 0xE
34#define MODEL_2_kabe3 0xD
35#define MODEL_2_kabe2 0xC
36#define MODEL_2_kabe1 0xB
37#define MODEL_dai 0xA
38#define MODEL_kazari2 0x9
39#define MODEL_futi1 0x8
40#define MODEL_waku1 0x7
41#define MODEL_g 0x6
42#define MODEL_sai3 0x5
43#define MODEL_sai2 0x4
44#define MODEL_sai1 0x3
45#define MODEL_waku2 0x2
46#define MODEL_yuka2 0x1
47#define MODEL_waku 0x0
48