Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
omo_bt05_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2E
2
#define MODEL_dai2 0x2D
3
#define MODEL_mae6 0x2C
4
#define MODEL_mae5 0x2B
5
#define MODEL_mae4 0x2A
6
#define MODEL_t_yon 0x29
7
#define MODEL_t_san 0x28
8
#define MODEL_itigo 0x27
9
#define MODEL_kisya 0x26
10
#define MODEL_yuka6 0x25
11
#define MODEL_yuka5 0x24
12
#define MODEL_g2 0x23
13
#define MODEL_tare 0x22
14
#define MODEL_kabe2 0x21
15
#define MODEL_kui3 0x20
16
#define MODEL_saku3 0x1F
17
#define MODEL_yuka3 0x1E
18
#define MODEL_kabe4 0x1D
19
#define MODEL_dai1 0x1C
20
#define MODEL_mae2 0x1B
21
#define MODEL_mae1 0x1A
22
#define MODEL_yuka 0x19
23
#define MODEL_g1 0x18
24
#define MODEL_kui2 0x17
25
#define MODEL_saku 0x16
26
#define MODEL_senro 0x15
27
#define MODEL_kui 0x14
28
#define MODEL_saku2 0x13
29
#define MODEL_dan5 0x12
30
#define MODEL_dan4 0x11
31
#define MODEL_dan3 0x10
32
#define MODEL_dan2 0xF
33
#define MODEL_dan1 0xE
34
#define MODEL_2_kabe3 0xD
35
#define MODEL_2_kabe2 0xC
36
#define MODEL_2_kabe1 0xB
37
#define MODEL_dai 0xA
38
#define MODEL_kazari2 0x9
39
#define MODEL_futi1 0x8
40
#define MODEL_waku1 0x7
41
#define MODEL_g 0x6
42
#define MODEL_sai3 0x5
43
#define MODEL_sai2 0x4
44
#define MODEL_sai1 0x3
45
#define MODEL_waku2 0x2
46
#define MODEL_yuka2 0x1
47
#define MODEL_waku 0x0
48
include
mapfs
omo_bt05_shape.h
Generated by
1.10.0