Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
omo_bt06_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2A
2#define MODEL_dai 0x29
3#define MODEL_waku1 0x28
4#define MODEL_kuruma 0x27
5#define MODEL_hosi 0x26
6#define MODEL_futi1 0x25
7#define MODEL_kazari2 0x24
8#define MODEL_yuka 0x23
9#define MODEL_g74 0x22
10#define MODEL_sai3 0x21
11#define MODEL_sai2 0x20
12#define MODEL_sai1 0x1F
13#define MODEL_ere2 0x1E
14#define MODEL_ere2_3 0x1D
15#define MODEL_ere2_2 0x1C
16#define MODEL_ere2_1 0x1B
17#define MODEL_ere1 0x1A
18#define MODEL_ere1_3 0x19
19#define MODEL_ere1_2 0x18
20#define MODEL_ere1_1 0x17
21#define MODEL_waku2 0x16
22#define MODEL_g49 0x15
23#define MODEL_4_2 0x14
24#define MODEL_ao_2 0x13
25#define MODEL_midori_2 0x12
26#define MODEL_mzu_2 0x11
27#define MODEL_3_2 0x10
28#define MODEL_raku3 0xF
29#define MODEL_raku2 0xE
30#define MODEL_raku1 0xD
31#define MODEL_midori 0xC
32#define MODEL_misuiro 0xB
33#define MODEL_ao 0xA
34#define MODEL_4 0x9
35#define MODEL_1 0x8
36#define MODEL_2 0x7
37#define MODEL_aka 0x6
38#define MODEL_ki 0x5
39#define MODEL_d 0x4
40#define MODEL_kabe2 0x3
41#define MODEL_kabe1 0x2
42#define MODEL_yuka2 0x1
43#define MODEL_waku 0x0
44