Paper Mario DX
Paper Mario (N64) modding
 
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omo_bt07_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x41
2#define MODEL_sensya 0x40
3#define MODEL_g106 0x3F
4#define MODEL_shy 0x3E
5#define MODEL_a4 0x3D
6#define MODEL_n6 0x3C
7#define MODEL_wa4 0x3B
8#define MODEL_a3 0x3A
9#define MODEL_n5 0x39
10#define MODEL_wa3 0x38
11#define MODEL_a2 0x37
12#define MODEL_n4 0x36
13#define MODEL_wa2 0x35
14#define MODEL_a1 0x34
15#define MODEL_n3 0x33
16#define MODEL_wa1 0x32
17#define MODEL_futa 0x31
18#define MODEL_fyta1 0x30
19#define MODEL_nob 0x2F
20#define MODEL_nob1 0x2E
21#define MODEL_en 0x2D
22#define MODEL_en2 0x2C
23#define MODEL_en1 0x2B
24#define MODEL_kyu 0x2A
25#define MODEL_kyu1 0x29
26#define MODEL_kyu2 0x28
27#define MODEL_kyu3 0x27
28#define MODEL_h4 0x26
29#define MODEL_n2 0x25
30#define MODEL_sya3 0x24
31#define MODEL_h3 0x23
32#define MODEL_sya2 0x22
33#define MODEL_n1 0x21
34#define MODEL_h2 0x20
35#define MODEL_sya1 0x1F
36#define MODEL_h1 0x1E
37#define MODEL_tanp 0x1D
38#define MODEL_exit 0x1C
39#define MODEL_dai 0x1B
40#define MODEL_o468 0x1A
41#define MODEL_o467 0x19
42#define MODEL_kazari2 0x18
43#define MODEL_futi1 0x17
44#define MODEL_waku1 0x16
45#define MODEL_yuka 0x15
46#define MODEL_g 0x14
47#define MODEL_hosi 0x13
48#define MODEL_kino 0x12
49#define MODEL_kuruma 0x11
50#define MODEL_15_tu4 0x10
51#define MODEL_15_tu3 0xF
52#define MODEL_15_tu2 0xE
53#define MODEL_15_tu1 0xD
54#define MODEL_15_sai3 0xC
55#define MODEL_15_sai2 0xB
56#define MODEL_15_sai 0xA
57#define MODEL_kabe6 0x9
58#define MODEL_kabe5 0x8
59#define MODEL_kabe4 0x7
60#define MODEL_kabe2 0x6
61#define MODEL_kabe1 0x5
62#define MODEL_kabe3 0x4
63#define MODEL_waku2 0x3
64#define MODEL_yuka2 0x2
65#define MODEL_waku 0x1
66#define MODEL_kabe 0x0
67