Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
omo_bt07_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x41
2
#define MODEL_sensya 0x40
3
#define MODEL_g106 0x3F
4
#define MODEL_shy 0x3E
5
#define MODEL_a4 0x3D
6
#define MODEL_n6 0x3C
7
#define MODEL_wa4 0x3B
8
#define MODEL_a3 0x3A
9
#define MODEL_n5 0x39
10
#define MODEL_wa3 0x38
11
#define MODEL_a2 0x37
12
#define MODEL_n4 0x36
13
#define MODEL_wa2 0x35
14
#define MODEL_a1 0x34
15
#define MODEL_n3 0x33
16
#define MODEL_wa1 0x32
17
#define MODEL_futa 0x31
18
#define MODEL_fyta1 0x30
19
#define MODEL_nob 0x2F
20
#define MODEL_nob1 0x2E
21
#define MODEL_en 0x2D
22
#define MODEL_en2 0x2C
23
#define MODEL_en1 0x2B
24
#define MODEL_kyu 0x2A
25
#define MODEL_kyu1 0x29
26
#define MODEL_kyu2 0x28
27
#define MODEL_kyu3 0x27
28
#define MODEL_h4 0x26
29
#define MODEL_n2 0x25
30
#define MODEL_sya3 0x24
31
#define MODEL_h3 0x23
32
#define MODEL_sya2 0x22
33
#define MODEL_n1 0x21
34
#define MODEL_h2 0x20
35
#define MODEL_sya1 0x1F
36
#define MODEL_h1 0x1E
37
#define MODEL_tanp 0x1D
38
#define MODEL_exit 0x1C
39
#define MODEL_dai 0x1B
40
#define MODEL_o468 0x1A
41
#define MODEL_o467 0x19
42
#define MODEL_kazari2 0x18
43
#define MODEL_futi1 0x17
44
#define MODEL_waku1 0x16
45
#define MODEL_yuka 0x15
46
#define MODEL_g 0x14
47
#define MODEL_hosi 0x13
48
#define MODEL_kino 0x12
49
#define MODEL_kuruma 0x11
50
#define MODEL_15_tu4 0x10
51
#define MODEL_15_tu3 0xF
52
#define MODEL_15_tu2 0xE
53
#define MODEL_15_tu1 0xD
54
#define MODEL_15_sai3 0xC
55
#define MODEL_15_sai2 0xB
56
#define MODEL_15_sai 0xA
57
#define MODEL_kabe6 0x9
58
#define MODEL_kabe5 0x8
59
#define MODEL_kabe4 0x7
60
#define MODEL_kabe2 0x6
61
#define MODEL_kabe1 0x5
62
#define MODEL_kabe3 0x4
63
#define MODEL_waku2 0x3
64
#define MODEL_yuka2 0x2
65
#define MODEL_waku 0x1
66
#define MODEL_kabe 0x0
67
include
mapfs
omo_bt07_shape.h
Generated by
1.10.0