Paper Mario DX
Paper Mario (N64) modding
 
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osr_01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x46
2#define MODEL_g100 0x45
3#define MODEL_o555 0x44
4#define MODEL_o498 0x43
5#define MODEL_o550 0x42
6#define MODEL_o447 0x41
7#define MODEL_g96 0x40
8#define MODEL_o530 0x3F
9#define MODEL_o529 0x3E
10#define MODEL_o481 0x3D
11#define MODEL_g90 0x3C
12#define MODEL_o511 0x3B
13#define MODEL_o513 0x3A
14#define MODEL_o514 0x39
15#define MODEL_g89 0x38
16#define MODEL_o509 0x37
17#define MODEL_o507 0x36
18#define MODEL_castle 0x35
19#define MODEL_o551 0x34
20#define MODEL_ls4 0x33
21#define MODEL_f2 0x32
22#define MODEL_ff2 0x31
23#define MODEL_g77 0x30
24#define MODEL_o408 0x2F
25#define MODEL_g88 0x2E
26#define MODEL_o464 0x2D
27#define MODEL_o532 0x2C
28#define MODEL_g87 0x2B
29#define MODEL_o537 0x2A
30#define MODEL_o536 0x29
31#define MODEL_o492 0x28
32#define MODEL_tai 0x27
33#define MODEL_o496 0x26
34#define MODEL_o495 0x25
35#define MODEL_o494 0x24
36#define MODEL_o493 0x23
37#define MODEL_o489 0x22
38#define MODEL_o477 0x21
39#define MODEL_o474 0x20
40#define MODEL_o486 0x1F
41#define MODEL_g85 0x1E
42#define MODEL_o480 0x1D
43#define MODEL_o469 0x1C
44#define MODEL_o463 0x1B
45#define MODEL_g7 0x1A
46#define MODEL_o42 0x19
47#define MODEL_deilis 0x18
48#define MODEL_o12 0x17
49#define MODEL_o3 0x16
50#define MODEL_g79 0x15
51#define MODEL_o502 0x14
52#define MODEL_o443 0x13
53#define MODEL_o441 0x12
54#define MODEL_funsui 0x11
55#define MODEL_o500 0x10
56#define MODEL_w2 0xF
57#define MODEL_o501 0xE
58#define MODEL_o456 0xD
59#define MODEL_o452 0xC
60#define MODEL_o508 0xB
61#define MODEL_g1 0xA
62#define MODEL_o439 0x9
63#define MODEL_o437 0x8
64#define MODEL_o478 0x7
65#define MODEL_o428 0x6
66#define MODEL_o429 0x5
67#define MODEL_o436 0x4
68#define MODEL_g84 0x3
69#define MODEL_o519 0x2
70#define MODEL_o518 0x1
71#define MODEL_o475 0x0
72