Paper Mario DX
Paper Mario (N64) modding
 
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osr_02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x33
2#define MODEL_door_2 0x32
3#define MODEL_o570 0x31
4#define MODEL_door_1 0x30
5#define MODEL_door2 0x2F
6#define MODEL_d2 0x2E
7#define MODEL_door1 0x2D
8#define MODEL_d1 0x2C
9#define MODEL_g144 0x2B
10#define MODEL_g116 0x2A
11#define MODEL_o658 0x29
12#define MODEL_o643 0x28
13#define MODEL_o600 0x27
14#define MODEL_kaidan 0x26
15#define MODEL_o681 0x25
16#define MODEL_o680 0x24
17#define MODEL_o693 0x23
18#define MODEL_o692 0x22
19#define MODEL_michi 0x21
20#define MODEL_o699 0x20
21#define MODEL_o700 0x1F
22#define MODEL_ishi 0x1E
23#define MODEL_o712 0x1D
24#define MODEL_o710 0x1C
25#define MODEL_o709 0x1B
26#define MODEL_o707 0x1A
27#define MODEL_o706 0x19
28#define MODEL_ki 0x18
29#define MODEL_o581 0x17
30#define MODEL_o580 0x16
31#define MODEL_stage 0x15
32#define MODEL_jimen 0x14
33#define MODEL_midoli 0x13
34#define MODEL_saku 0x12
35#define MODEL_dai 0x11
36#define MODEL_sikaku 0x10
37#define MODEL_koopa 0xF
38#define MODEL_o569 0xE
39#define MODEL_kinoko 0xD
40#define MODEL_o714 0xC
41#define MODEL_o554 0xB
42#define MODEL_o553 0xA
43#define MODEL_o551 0x9
44#define MODEL_o550 0x8
45#define MODEL_ue 0x7
46#define MODEL_yuka 0x6
47#define MODEL_bou 0x5
48#define MODEL_kabe3 0x4
49#define MODEL_kabe2 0x3
50#define MODEL_kabe1 0x2
51#define MODEL_mado 0x1
52#define MODEL_yane 0x0
53