Paper Mario DX
Paper Mario (N64) modding
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osr_02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x33
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#define MODEL_door_2 0x32
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#define MODEL_o570 0x31
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#define MODEL_door_1 0x30
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#define MODEL_door2 0x2F
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#define MODEL_d2 0x2E
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#define MODEL_door1 0x2D
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#define MODEL_d1 0x2C
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#define MODEL_g144 0x2B
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#define MODEL_g116 0x2A
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#define MODEL_o658 0x29
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#define MODEL_o643 0x28
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#define MODEL_o600 0x27
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#define MODEL_kaidan 0x26
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#define MODEL_o681 0x25
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#define MODEL_o680 0x24
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#define MODEL_o693 0x23
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#define MODEL_o692 0x22
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#define MODEL_michi 0x21
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#define MODEL_o699 0x20
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#define MODEL_o700 0x1F
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#define MODEL_ishi 0x1E
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#define MODEL_o712 0x1D
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#define MODEL_o710 0x1C
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#define MODEL_o709 0x1B
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#define MODEL_o707 0x1A
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#define MODEL_o706 0x19
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#define MODEL_ki 0x18
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#define MODEL_o581 0x17
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#define MODEL_o580 0x16
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#define MODEL_stage 0x15
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#define MODEL_jimen 0x14
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#define MODEL_midoli 0x13
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#define MODEL_saku 0x12
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#define MODEL_dai 0x11
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#define MODEL_sikaku 0x10
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#define MODEL_koopa 0xF
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#define MODEL_o569 0xE
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#define MODEL_kinoko 0xD
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#define MODEL_o714 0xC
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#define MODEL_o554 0xB
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#define MODEL_o553 0xA
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#define MODEL_o551 0x9
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#define MODEL_o550 0x8
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#define MODEL_ue 0x7
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#define MODEL_yuka 0x6
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#define MODEL_bou 0x5
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#define MODEL_kabe3 0x4
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#define MODEL_kabe2 0x3
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#define MODEL_kabe1 0x2
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#define MODEL_mado 0x1
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#define MODEL_yane 0x0
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include
mapfs
osr_02_shape.h
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