Paper Mario DX
Paper Mario (N64) modding
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osr_03_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0x11
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#define COLLIDER_niwa 0x10
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#define COLLIDER_o1520 0xF
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#define COLLIDER_o1538 0xE
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#define COLLIDER_o1524 0xD
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#define COLLIDER_o1537 0xC
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#define COLLIDER_o1519 0xB
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#define COLLIDER_o1536 0xA
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#define COLLIDER_o1523 0x9
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#define COLLIDER_o1535 0x8
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#define COLLIDER_o1515 0x7
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#define COLLIDER_o1534 0x6
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#define COLLIDER_o1511 0x5
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#define COLLIDER_o1533 0x4
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#define COLLIDER_o1507 0x3
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#define COLLIDER_o1532 0x2
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#define COLLIDER_o1509 0x1
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#define COLLIDER_o1531 0x0
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#define ZONE_Root 0x4
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#define ZONE_Default 0x3
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#define ZONE_o1505 0x2
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#define ZONE_niwa 0x1
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#define ZONE_o1073 0x0
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include
mapfs
osr_03_hit.h
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