Paper Mario DX
Paper Mario (N64) modding
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osr_03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x88
2
#define MODEL_g244 0x87
3
#define MODEL_g277 0x86
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#define MODEL_o639 0x85
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#define MODEL_o638 0x84
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#define MODEL_o637 0x83
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#define MODEL_o636 0x82
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#define MODEL_obj 0x81
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#define MODEL_o6 0x80
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#define MODEL_o6_1 0x7F
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#define MODEL_o5 0x7E
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#define MODEL_o5_1 0x7D
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#define MODEL_o4 0x7C
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#define MODEL_o4_1 0x7B
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#define MODEL_o3 0x7A
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#define MODEL_o3_2 0x79
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#define MODEL_o3_1 0x78
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#define MODEL_o2 0x77
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#define MODEL_o2_1 0x76
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#define MODEL_o1 0x75
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#define MODEL_o1_1 0x74
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#define MODEL_kemuri 0x73
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#define MODEL_kem3 0x72
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#define MODEL_ke3 0x71
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#define MODEL_kem2 0x70
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#define MODEL_ke2 0x6F
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#define MODEL_kem1 0x6E
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#define MODEL_ke1 0x6D
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#define MODEL_jimen 0x6C
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#define MODEL_jime 0x6B
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#define MODEL_ji 0x6A
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#define MODEL_ki2 0x69
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#define MODEL_ha2 0x68
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#define MODEL_moku2 0x67
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#define MODEL_ki1 0x66
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#define MODEL_ha1 0x65
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#define MODEL_moku1 0x64
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#define MODEL_kumo 0x63
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#define MODEL_o1503 0x62
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#define MODEL_o1465 0x61
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#define MODEL_o1502 0x60
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#define MODEL_o1464 0x5F
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#define MODEL_jimidori 0x5E
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#define MODEL_6 0x5D
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#define MODEL_j10 0x5C
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#define MODEL_5 0x5B
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#define MODEL_j9 0x5A
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#define MODEL_4 0x59
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#define MODEL_j8 0x58
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#define MODEL_j7 0x57
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#define MODEL_3 0x56
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#define MODEL_j6 0x55
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#define MODEL_j5 0x54
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#define MODEL_j4 0x53
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#define MODEL_2 0x52
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#define MODEL_j3 0x51
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#define MODEL_1 0x50
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#define MODEL_j2 0x4F
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#define MODEL_j1 0x4E
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#define MODEL_niwa 0x4D
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#define MODEL_o1042 0x4C
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#define MODEL_o1039 0x4B
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#define MODEL_o1073 0x4A
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#define MODEL_o1035 0x49
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#define MODEL_o1033 0x48
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#define MODEL_o1032 0x47
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#define MODEL_o1491 0x46
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#define MODEL_hiru 0x45
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#define MODEL_shiro1 0x44
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#define MODEL_o934 0x43
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#define MODEL_o933 0x42
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#define MODEL_o961 0x41
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#define MODEL_o1025 0x40
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#define MODEL_o948 0x3F
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#define MODEL_o1012 0x3E
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#define MODEL_o971 0x3D
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#define MODEL_midori1 0x3C
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#define MODEL_o1221 0x3B
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#define MODEL_o1222 0x3A
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#define MODEL_kinoko1 0x39
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#define MODEL_fuci_b1 0x38
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#define MODEL_fuci_a1 0x37
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#define MODEL_kabe_b1 0x36
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#define MODEL_kabe_a1 0x35
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#define MODEL_yane1 0x34
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#define MODEL_kino1 0x33
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#define MODEL_mado1 0x32
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#define MODEL_door1 0x31
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#define MODEL_koopa 0x30
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#define MODEL_yoru 0x2F
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#define MODEL_shiro2 0x2E
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#define MODEL_o1258 0x2D
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#define MODEL_o1253 0x2C
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#define MODEL_o1250 0x2B
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#define MODEL_o1224 0x2A
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#define MODEL_o1256 0x29
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#define MODEL_midori2 0x28
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#define MODEL_o1030 0x27
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#define MODEL_o1029 0x26
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#define MODEL_kinoko2 0x25
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#define MODEL_fuci_b2 0x24
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#define MODEL_fuci_a2 0x23
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#define MODEL_kabe_b2 0x22
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#define MODEL_kabe_a2 0x21
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#define MODEL_yane2 0x20
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#define MODEL_modo2 0x1F
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#define MODEL_door2 0x1E
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#define MODEL_kao 0x1D
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#define MODEL_me 0x1C
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#define MODEL_ma 0x1B
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#define MODEL_o1501 0x1A
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#define MODEL_ku_ta 0x19
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#define MODEL_k_t_2 0x18
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#define MODEL_kusaue2 0x17
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#define MODEL_kusa2 0x16
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#define MODEL_tama2 0x15
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#define MODEL_tam2 0x14
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#define MODEL_toge2 0x13
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#define MODEL_k_t_1 0x12
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#define MODEL_kusaue1 0x11
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#define MODEL_kusa1 0x10
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#define MODEL_tama1 0xF
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#define MODEL_tam1 0xE
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#define MODEL_toge1 0xD
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#define MODEL_wa 0xC
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#define MODEL_wa3 0xB
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#define MODEL_wa2 0xA
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#define MODEL_wa1 0x9
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#define MODEL_g439 0x8
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#define MODEL_o1276 0x7
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#define MODEL_o1273 0x6
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#define MODEL_o1270 0x5
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#define MODEL_o1264 0x4
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#define MODEL_o1260 0x3
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#define MODEL_kubi 0x2
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#define MODEL_kusari 0x1
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#define MODEL_o1275 0x0
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include
mapfs
osr_03_shape.h
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