1#ifndef _WORLD_PARTNERS_H
2#define _WORLD_PARTNERS_H
s32 partner_can_use_ability(void)
void(* PartnerFunc)(Npc *partner)
void partner_walking_follow_player(Npc *partner)
void * dmaDest
Always 0x802BD100
void partner_resume_ability_script(void)
PartnerBoolFunc canUseAbility
PartnerTesHitFunc testFirstStrike
s32 partner_get_out(Npc *)
void partner_enable_input(void)
s32 partner_init_put_away(Npc *partner)
s32 partner_use_ability(void)
PartnerBoolFunc canPlayerOpenMenus
s32 partner_put_away(Npc *partner)
s32(* PartnerBoolFunc)(Npc *partner)
s32 partner_force_player_flip_done(void)
s32(* PartnerTesHitFunc)(Npc *partner, Npc *enemy)
s32 partner_init_get_out(Npc *)
void partner_do_player_collision(Npc *partner)
void partner_suspend_ability_script(void)