Paper Mario DX
Paper Mario (N64) modding
 
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pause_gfx_en.c
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1#include "include_asset.h"
2INCLUDE_IMG("pause/banner_hp.png", pause_banner_hp_png);
3INCLUDE_PAL("pause/banner_hp.pal", pause_banner_hp_pal);
4INCLUDE_IMG("pause/banner_fp.png", pause_banner_fp_png);
5INCLUDE_PAL("pause/banner_fp.pal", pause_banner_fp_pal);
6INCLUDE_IMG("pause/banner_bp.png", pause_banner_bp_png);
7INCLUDE_PAL("pause/banner_bp.pal", pause_banner_bp_pal);
8INCLUDE_IMG("pause/banner_boots.png", pause_banner_boots_png);
9INCLUDE_PAL("pause/banner_boots.pal", pause_banner_boots_pal);
10INCLUDE_IMG("pause/banner_hammer.png", pause_banner_hammer_png);
11INCLUDE_PAL("pause/banner_hammer.pal", pause_banner_hammer_pal);
12INCLUDE_IMG("pause/banner_star_energy.png", pause_banner_star_energy_png);
13INCLUDE_PAL("pause/banner_star_energy.pal", pause_banner_star_energy_pal);
14INCLUDE_IMG("pause/available.png", pause_available_png);
15INCLUDE_PAL("pause/available.pal", pause_available_pal);
16INCLUDE_IMG("pause/prompt_check_abilities.png", pause_prompt_check_abilities_png);
17INCLUDE_PAL("pause/prompt_check_abilities.pal", pause_prompt_check_abilities_pal);
#define INCLUDE_PAL(FILENAME, SYMBOLNAME)
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)