Paper Mario DX
Paper Mario (N64) modding
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pra_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2D
2
#define COLLIDER_g369 0x2C
3
#define COLLIDER_o1398 0x2B
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#define COLLIDER_o1396 0x2A
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#define COLLIDER_o1393 0x29
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#define COLLIDER_o1390 0x28
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#define COLLIDER_g341 0x27
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#define COLLIDER_g366 0x26
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#define COLLIDER_o1359 0x25
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#define COLLIDER_o1373 0x24
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#define COLLIDER_o1372 0x23
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#define COLLIDER_o1369 0x22
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#define COLLIDER_o1368 0x21
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#define COLLIDER_g367 0x20
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#define COLLIDER_o1386 0x1F
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#define COLLIDER_o1384 0x1E
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#define COLLIDER_o1389 0x1D
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#define COLLIDER_o1383 0x1C
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#define COLLIDER_g345 0x1B
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#define COLLIDER_o1338 0x1A
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#define COLLIDER_o1337 0x19
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#define COLLIDER_o1328 0x18
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#define COLLIDER_o1327 0x17
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#define COLLIDER_g253 0x16
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#define COLLIDER_o1378 0x15
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#define COLLIDER_deilitnw 0x14
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#define COLLIDER_deilinw 0x13
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#define COLLIDER_o1379 0x12
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#define COLLIDER_deilitsw 0x11
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#define COLLIDER_deilisw 0x10
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#define COLLIDER_o975 0xF
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#define COLLIDER_deilittne 0xE
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#define COLLIDER_deilitne 0xD
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#define COLLIDER_deiline 0xC
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#define COLLIDER_o979 0xB
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#define COLLIDER_deilittse 0xA
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#define COLLIDER_deilitse 0x9
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#define COLLIDER_deilise 0x8
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#define COLLIDER_g229 0x7
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#define COLLIDER_o1310 0x6
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#define COLLIDER_o1309 0x5
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#define COLLIDER_o956 0x4
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#define COLLIDER_o955 0x3
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#define COLLIDER_o954 0x2
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#define COLLIDER_o949 0x1
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#define COLLIDER_o945 0x0
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#define ZONE_Root 0x5
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#define ZONE_g144 0x4
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#define ZONE_o1020 0x3
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#define ZONE_o1019 0x2
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#define ZONE_o1017 0x1
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#define ZONE_o1016 0x0
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include
mapfs
pra_01_hit.h
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