Paper Mario DX
Paper Mario (N64) modding
 
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pra_01_hit.h
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1#define COLLIDER_Root 0x2D
2#define COLLIDER_g369 0x2C
3#define COLLIDER_o1398 0x2B
4#define COLLIDER_o1396 0x2A
5#define COLLIDER_o1393 0x29
6#define COLLIDER_o1390 0x28
7#define COLLIDER_g341 0x27
8#define COLLIDER_g366 0x26
9#define COLLIDER_o1359 0x25
10#define COLLIDER_o1373 0x24
11#define COLLIDER_o1372 0x23
12#define COLLIDER_o1369 0x22
13#define COLLIDER_o1368 0x21
14#define COLLIDER_g367 0x20
15#define COLLIDER_o1386 0x1F
16#define COLLIDER_o1384 0x1E
17#define COLLIDER_o1389 0x1D
18#define COLLIDER_o1383 0x1C
19#define COLLIDER_g345 0x1B
20#define COLLIDER_o1338 0x1A
21#define COLLIDER_o1337 0x19
22#define COLLIDER_o1328 0x18
23#define COLLIDER_o1327 0x17
24#define COLLIDER_g253 0x16
25#define COLLIDER_o1378 0x15
26#define COLLIDER_deilitnw 0x14
27#define COLLIDER_deilinw 0x13
28#define COLLIDER_o1379 0x12
29#define COLLIDER_deilitsw 0x11
30#define COLLIDER_deilisw 0x10
31#define COLLIDER_o975 0xF
32#define COLLIDER_deilittne 0xE
33#define COLLIDER_deilitne 0xD
34#define COLLIDER_deiline 0xC
35#define COLLIDER_o979 0xB
36#define COLLIDER_deilittse 0xA
37#define COLLIDER_deilitse 0x9
38#define COLLIDER_deilise 0x8
39#define COLLIDER_g229 0x7
40#define COLLIDER_o1310 0x6
41#define COLLIDER_o1309 0x5
42#define COLLIDER_o956 0x4
43#define COLLIDER_o955 0x3
44#define COLLIDER_o954 0x2
45#define COLLIDER_o949 0x1
46#define COLLIDER_o945 0x0
47
48#define ZONE_Root 0x5
49#define ZONE_g144 0x4
50#define ZONE_o1020 0x3
51#define ZONE_o1019 0x2
52#define ZONE_o1017 0x1
53#define ZONE_o1016 0x0
54