Paper Mario DX
Paper Mario (N64) modding
 
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pra_03_hit.h
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1#define COLLIDER_Root 0x2B
2#define COLLIDER_g144 0x2A
3#define COLLIDER_g262 0x29
4#define COLLIDER_g264 0x28
5#define COLLIDER_o1036 0x27
6#define COLLIDER_g263 0x26
7#define COLLIDER_o1033 0x25
8#define COLLIDER_deilittnne 0x24
9#define COLLIDER_deilitnne 0x23
10#define COLLIDER_deilinne 0x22
11#define COLLIDER_o1025 0x21
12#define COLLIDER_g267 0x20
13#define COLLIDER_o1045 0x1F
14#define COLLIDER_o1055 0x1E
15#define COLLIDER_o1052 0x1D
16#define COLLIDER_o1049 0x1C
17#define COLLIDER_o1048 0x1B
18#define COLLIDER_o1047 0x1A
19#define COLLIDER_g183 0x19
20#define COLLIDER_g261 0x18
21#define COLLIDER_o1022 0x17
22#define COLLIDER_deilittn 0x16
23#define COLLIDER_g259 0x15
24#define COLLIDER_o983 0x14
25#define COLLIDER_deilittnnw 0x13
26#define COLLIDER_deilitnnw 0x12
27#define COLLIDER_deilinnw 0x11
28#define COLLIDER_g253 0x10
29#define COLLIDER_o975 0xF
30#define COLLIDER_deilittne 0xE
31#define COLLIDER_deilitne 0xD
32#define COLLIDER_deiline 0xC
33#define COLLIDER_deilittnw 0xB
34#define COLLIDER_g229 0xA
35#define COLLIDER_o1060 0x9
36#define COLLIDER_o1059 0x8
37#define COLLIDER_o1058 0x7
38#define COLLIDER_o1057 0x6
39#define COLLIDER_o1056 0x5
40#define COLLIDER_o682 0x4
41#define COLLIDER_o955 0x3
42#define COLLIDER_o952 0x2
43#define COLLIDER_o662 0x1
44#define COLLIDER_o1023 0x0
45
46#define ZONE_Root 0x4
47#define ZONE_g270 0x3
48#define ZONE_o1062 0x2
49#define ZONE_g269 0x1
50#define ZONE_o1060 0x0
51