Paper Mario DX
Paper Mario (N64) modding
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pra_10_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x15
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#define COLLIDER_g144 0x14
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#define COLLIDER_g253 0x13
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#define COLLIDER_o1057 0x12
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#define COLLIDER_deilittse 0x11
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#define COLLIDER_deilitse 0x10
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#define COLLIDER_deilise 0xF
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#define COLLIDER_o903 0xE
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#define COLLIDER_deilittsw 0xD
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#define COLLIDER_deilitsw 0xC
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#define COLLIDER_deilisw 0xB
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#define COLLIDER_g261 0xA
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#define COLLIDER_o1038 0x9
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#define COLLIDER_g260 0x8
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#define COLLIDER_o1056 0x7
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#define COLLIDER_o1034 0x6
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#define COLLIDER_o1030 0x5
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#define COLLIDER_o1026 0x4
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#define COLLIDER_o1025 0x3
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#define COLLIDER_o1023 0x2
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#define COLLIDER_o1022 0x1
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#define COLLIDER_o1020 0x0
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#define ZONE_Root 0x2
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#define ZONE_g144 0x1
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#define ZONE_o1016 0x0
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include
mapfs
pra_10_hit.h
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