Paper Mario DX
Paper Mario (N64) modding
 
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pra_10_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x15
2#define COLLIDER_g144 0x14
3#define COLLIDER_g253 0x13
4#define COLLIDER_o1057 0x12
5#define COLLIDER_deilittse 0x11
6#define COLLIDER_deilitse 0x10
7#define COLLIDER_deilise 0xF
8#define COLLIDER_o903 0xE
9#define COLLIDER_deilittsw 0xD
10#define COLLIDER_deilitsw 0xC
11#define COLLIDER_deilisw 0xB
12#define COLLIDER_g261 0xA
13#define COLLIDER_o1038 0x9
14#define COLLIDER_g260 0x8
15#define COLLIDER_o1056 0x7
16#define COLLIDER_o1034 0x6
17#define COLLIDER_o1030 0x5
18#define COLLIDER_o1026 0x4
19#define COLLIDER_o1025 0x3
20#define COLLIDER_o1023 0x2
21#define COLLIDER_o1022 0x1
22#define COLLIDER_o1020 0x0
23
24#define ZONE_Root 0x2
25#define ZONE_g144 0x1
26#define ZONE_o1016 0x0
27