Paper Mario DX
Paper Mario (N64) modding
 
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pra_10_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2B
2#define MODEL_g251 0x2A
3#define MODEL_o1026 0x29
4#define MODEL_o688 0x28
5#define MODEL_g250 0x27
6#define MODEL_o680 0x26
7#define MODEL_g228 0x25
8#define MODEL_o949 0x24
9#define MODEL_o816 0x23
10#define MODEL_o1034 0x22
11#define MODEL_g291 0x21
12#define MODEL_g293 0x20
13#define MODEL_o1022 0x1F
14#define MODEL_o1021 0x1E
15#define MODEL_g292 0x1D
16#define MODEL_o1020 0x1C
17#define MODEL_o1019 0x1B
18#define MODEL_g238 0x1A
19#define MODEL_g220 0x19
20#define MODEL_o844 0x18
21#define MODEL_o772 0x17
22#define MODEL_g219 0x16
23#define MODEL_o846 0x15
24#define MODEL_o768 0x14
25#define MODEL_g240 0x13
26#define MODEL_o922 0x12
27#define MODEL_o1024 0x11
28#define MODEL_o873 0x10
29#define MODEL_o1023 0xF
30#define MODEL_o871 0xE
31#define MODEL_g183 0xD
32#define MODEL_o646 0xC
33#define MODEL_o914 0xB
34#define MODEL_o638 0xA
35#define MODEL_o636 0x9
36#define MODEL_o634 0x8
37#define MODEL_g230 0x7
38#define MODEL_o1032 0x6
39#define MODEL_o1031 0x5
40#define MODEL_g298 0x4
41#define MODEL_o1035 0x3
42#define MODEL_o1033 0x2
43#define MODEL_o1028 0x1
44#define MODEL_o1027 0x0
45