Paper Mario DX
Paper Mario (N64) modding
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pra_10_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2B
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#define MODEL_g251 0x2A
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#define MODEL_o1026 0x29
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#define MODEL_o688 0x28
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#define MODEL_g250 0x27
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#define MODEL_o680 0x26
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#define MODEL_g228 0x25
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#define MODEL_o949 0x24
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#define MODEL_o816 0x23
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#define MODEL_o1034 0x22
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#define MODEL_g291 0x21
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#define MODEL_g293 0x20
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#define MODEL_o1022 0x1F
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#define MODEL_o1021 0x1E
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#define MODEL_g292 0x1D
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#define MODEL_o1020 0x1C
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#define MODEL_o1019 0x1B
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#define MODEL_g238 0x1A
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#define MODEL_g220 0x19
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#define MODEL_o844 0x18
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#define MODEL_o772 0x17
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#define MODEL_g219 0x16
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#define MODEL_o846 0x15
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#define MODEL_o768 0x14
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#define MODEL_g240 0x13
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#define MODEL_o922 0x12
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#define MODEL_o1024 0x11
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#define MODEL_o873 0x10
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#define MODEL_o1023 0xF
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#define MODEL_o871 0xE
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#define MODEL_g183 0xD
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#define MODEL_o646 0xC
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#define MODEL_o914 0xB
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#define MODEL_o638 0xA
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#define MODEL_o636 0x9
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#define MODEL_o634 0x8
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#define MODEL_g230 0x7
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#define MODEL_o1032 0x6
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#define MODEL_o1031 0x5
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#define MODEL_g298 0x4
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#define MODEL_o1035 0x3
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#define MODEL_o1033 0x2
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#define MODEL_o1028 0x1
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#define MODEL_o1027 0x0
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include
mapfs
pra_10_shape.h
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