Paper Mario DX
Paper Mario (N64) modding
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pra_11_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x13
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#define COLLIDER_g144 0x12
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#define COLLIDER_g183 0x11
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#define COLLIDER_g259 0x10
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#define COLLIDER_deilittssw 0xF
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#define COLLIDER_deilittnnw 0xE
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#define COLLIDER_g253 0xD
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#define COLLIDER_deilittse 0xC
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#define COLLIDER_o1018 0xB
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#define COLLIDER_deilittsw 0xA
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#define COLLIDER_deilitsw 0x9
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#define COLLIDER_deilisw 0x8
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#define COLLIDER_g229 0x7
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#define COLLIDER_o1017 0x6
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#define COLLIDER_o1016 0x5
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#define COLLIDER_o688 0x4
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#define COLLIDER_o957 0x3
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#define COLLIDER_o954 0x2
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#define COLLIDER_o953 0x1
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#define COLLIDER_o662 0x0
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#define ZONE_Root 0x3
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#define ZONE_g144 0x2
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#define ZONE_o1024 0x1
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#define ZONE_o1023 0x0
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include
mapfs
pra_11_hit.h
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