Paper Mario DX
Paper Mario (N64) modding
 
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pra_11_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x13
2#define COLLIDER_g144 0x12
3#define COLLIDER_g183 0x11
4#define COLLIDER_g259 0x10
5#define COLLIDER_deilittssw 0xF
6#define COLLIDER_deilittnnw 0xE
7#define COLLIDER_g253 0xD
8#define COLLIDER_deilittse 0xC
9#define COLLIDER_o1018 0xB
10#define COLLIDER_deilittsw 0xA
11#define COLLIDER_deilitsw 0x9
12#define COLLIDER_deilisw 0x8
13#define COLLIDER_g229 0x7
14#define COLLIDER_o1017 0x6
15#define COLLIDER_o1016 0x5
16#define COLLIDER_o688 0x4
17#define COLLIDER_o957 0x3
18#define COLLIDER_o954 0x2
19#define COLLIDER_o953 0x1
20#define COLLIDER_o662 0x0
21
22#define ZONE_Root 0x3
23#define ZONE_g144 0x2
24#define ZONE_o1024 0x1
25#define ZONE_o1023 0x0
26