Paper Mario DX
Paper Mario (N64) modding
 
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pra_11_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x26
2#define MODEL_g144 0x25
3#define MODEL_g199 0x24
4#define MODEL_o943 0x23
5#define MODEL_o688 0x22
6#define MODEL_o966 0x21
7#define MODEL_g268 0x20
8#define MODEL_g272 0x1F
9#define MODEL_g274 0x1E
10#define MODEL_o976 0x1D
11#define MODEL_g273 0x1C
12#define MODEL_o974 0x1B
13#define MODEL_o973 0x1A
14#define MODEL_o972 0x19
15#define MODEL_g269 0x18
16#define MODEL_g271 0x17
17#define MODEL_o971 0x16
18#define MODEL_o970 0x15
19#define MODEL_g270 0x14
20#define MODEL_o969 0x13
21#define MODEL_o968 0x12
22#define MODEL_o967 0x11
23#define MODEL_g181 0x10
24#define MODEL_o914 0xF
25#define MODEL_o646 0xE
26#define MODEL_o638 0xD
27#define MODEL_o636 0xC
28#define MODEL_o634 0xB
29#define MODEL_g241 0xA
30#define MODEL_o962 0x9
31#define MODEL_o963 0x8
32#define MODEL_o872 0x7
33#define MODEL_o871 0x6
34#define MODEL_o680 0x5
35#define MODEL_g266 0x4
36#define MODEL_o956 0x3
37#define MODEL_o959 0x2
38#define MODEL_o958 0x1
39#define MODEL_o957 0x0
40