Paper Mario DX
Paper Mario (N64) modding
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pra_14_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x25
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#define COLLIDER_g144 0x24
3
#define COLLIDER_g263 0x23
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#define COLLIDER_o1054 0x22
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#define COLLIDER_deilittnw 0x21
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#define COLLIDER_o1048 0x20
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#define COLLIDER_deilittsw 0x1F
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#define COLLIDER_g183 0x1E
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#define COLLIDER_g259 0x1D
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#define COLLIDER_deilittsse 0x1C
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#define COLLIDER_deilittssw 0x1B
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#define COLLIDER_deilittnne 0x1A
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#define COLLIDER_deilittnnw 0x19
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#define COLLIDER_g253 0x18
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#define COLLIDER_deilittne 0x17
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#define COLLIDER_deilitnw 0x16
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#define COLLIDER_deilinw 0x15
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#define COLLIDER_deilittse 0x14
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#define COLLIDER_deilitsw 0x13
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#define COLLIDER_deilisw 0x12
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#define COLLIDER_g261 0x11
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#define COLLIDER_o1038 0x10
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#define COLLIDER_g260 0xF
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#define COLLIDER_o1060 0xE
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#define COLLIDER_o1059 0xD
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#define COLLIDER_o1058 0xC
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#define COLLIDER_o1057 0xB
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#define COLLIDER_o1056 0xA
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#define COLLIDER_o1034 0x9
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#define COLLIDER_o1033 0x8
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#define COLLIDER_o1030 0x7
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#define COLLIDER_o1029 0x6
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#define COLLIDER_o1024 0x5
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#define COLLIDER_o1023 0x4
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#define COLLIDER_o1022 0x3
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#define COLLIDER_o1021 0x2
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#define COLLIDER_o1020 0x1
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#define COLLIDER_o1017 0x0
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#define ZONE_Root 0x5
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#define ZONE_g144 0x4
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#define ZONE_o1020 0x3
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#define ZONE_o1019 0x2
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#define ZONE_o1017 0x1
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#define ZONE_o1016 0x0
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include
mapfs
pra_14_hit.h
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