Paper Mario DX
Paper Mario (N64) modding
 
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pra_15_hit.h
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1#define COLLIDER_Root 0xC
2#define COLLIDER_Default 0xB
3#define COLLIDER_o1300 0xA
4#define COLLIDER_o1299 0x9
5#define COLLIDER_o1298 0x8
6#define COLLIDER_o1297 0x7
7#define COLLIDER_g144 0x6
8#define COLLIDER_g181 0x5
9#define COLLIDER_o1203 0x4
10#define COLLIDER_deilite 0x3
11#define COLLIDER_deilie 0x2
12#define COLLIDER_g315 0x1
13#define COLLIDER_o1296 0x0
14
15#define ZONE_Root 0x6
16#define ZONE_g144 0x5
17#define ZONE_g318 0x4
18#define ZONE_o1301 0x3
19#define ZONE_o1300 0x2
20#define ZONE_o1298 0x1
21#define ZONE_o1297 0x0
22