Paper Mario DX
Paper Mario (N64) modding
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pra_15_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0xC
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#define COLLIDER_Default 0xB
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#define COLLIDER_o1300 0xA
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#define COLLIDER_o1299 0x9
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#define COLLIDER_o1298 0x8
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#define COLLIDER_o1297 0x7
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#define COLLIDER_g144 0x6
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#define COLLIDER_g181 0x5
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#define COLLIDER_o1203 0x4
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#define COLLIDER_deilite 0x3
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#define COLLIDER_deilie 0x2
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#define COLLIDER_g315 0x1
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#define COLLIDER_o1296 0x0
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#define ZONE_Root 0x6
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#define ZONE_g144 0x5
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#define ZONE_g318 0x4
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#define ZONE_o1301 0x3
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#define ZONE_o1300 0x2
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#define ZONE_o1298 0x1
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#define ZONE_o1297 0x0
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include
mapfs
pra_15_hit.h
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