Paper Mario DX
Paper Mario (N64) modding
 
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pra_16_hit.h
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1#define COLLIDER_Root 0x26
2#define COLLIDER_g144 0x25
3#define COLLIDER_g183 0x24
4#define COLLIDER_g253 0x23
5#define COLLIDER_o975 0x22
6#define COLLIDER_deilittne 0x21
7#define COLLIDER_deilitne 0x20
8#define COLLIDER_deiline 0x1F
9#define COLLIDER_o979 0x1E
10#define COLLIDER_deilittse 0x1D
11#define COLLIDER_deilitse 0x1C
12#define COLLIDER_deilise 0x1B
13#define COLLIDER_o960 0x1A
14#define COLLIDER_deilittnw 0x19
15#define COLLIDER_deilitnw 0x18
16#define COLLIDER_deilinw 0x17
17#define COLLIDER_o903 0x16
18#define COLLIDER_deilittsw 0x15
19#define COLLIDER_deilitsw 0x14
20#define COLLIDER_deilisw 0x13
21#define COLLIDER_g261 0x12
22#define COLLIDER_o1038 0x11
23#define COLLIDER_g260 0x10
24#define COLLIDER_o1037 0xF
25#define COLLIDER_o1035 0xE
26#define COLLIDER_o1034 0xD
27#define COLLIDER_o1033 0xC
28#define COLLIDER_o1030 0xB
29#define COLLIDER_o1029 0xA
30#define COLLIDER_o1026 0x9
31#define COLLIDER_o1025 0x8
32#define COLLIDER_o1024 0x7
33#define COLLIDER_o1023 0x6
34#define COLLIDER_o1022 0x5
35#define COLLIDER_o1021 0x4
36#define COLLIDER_o1020 0x3
37#define COLLIDER_o1018 0x2
38#define COLLIDER_o1017 0x1
39#define COLLIDER_o1016 0x0
40
41#define ZONE_Root 0x5
42#define ZONE_g144 0x4
43#define ZONE_o1020 0x3
44#define ZONE_o1019 0x2
45#define ZONE_o1017 0x1
46#define ZONE_o1016 0x0
47