Paper Mario DX
Paper Mario (N64) modding
 
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pra_18_hit.h
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1#define COLLIDER_Root 0x2C
2#define COLLIDER_g144 0x2B
3#define COLLIDER_g299 0x2A
4#define COLLIDER_o1176 0x29
5#define COLLIDER_o1175 0x28
6#define COLLIDER_o1174 0x27
7#define COLLIDER_g183 0x26
8#define COLLIDER_g253 0x25
9#define COLLIDER_o979 0x24
10#define COLLIDER_deilittne 0x23
11#define COLLIDER_deilitne 0x22
12#define COLLIDER_deiline 0x21
13#define COLLIDER_o960 0x20
14#define COLLIDER_deilittnw 0x1F
15#define COLLIDER_deilitnw 0x1E
16#define COLLIDER_deilinw 0x1D
17#define COLLIDER_o903 0x1C
18#define COLLIDER_deilittsw 0x1B
19#define COLLIDER_deilitsw 0x1A
20#define COLLIDER_deilisw 0x19
21#define COLLIDER_g298 0x18
22#define COLLIDER_o1118 0x17
23#define COLLIDER_o1117 0x16
24#define COLLIDER_o1147 0x15
25#define COLLIDER_g261 0x14
26#define COLLIDER_o1038 0x13
27#define COLLIDER_g260 0x12
28#define COLLIDER_o1037 0x11
29#define COLLIDER_o1036 0x10
30#define COLLIDER_o1035 0xF
31#define COLLIDER_o1034 0xE
32#define COLLIDER_o1033 0xD
33#define COLLIDER_o1030 0xC
34#define COLLIDER_o1029 0xB
35#define COLLIDER_o1026 0xA
36#define COLLIDER_o1025 0x9
37#define COLLIDER_o1024 0x8
38#define COLLIDER_o1023 0x7
39#define COLLIDER_o1022 0x6
40#define COLLIDER_o1021 0x5
41#define COLLIDER_o1020 0x4
42#define COLLIDER_o1019 0x3
43#define COLLIDER_o1018 0x2
44#define COLLIDER_o1017 0x1
45#define COLLIDER_o1016 0x0
46
47#define ZONE_Root 0x4
48#define ZONE_g144 0x3
49#define ZONE_o1020 0x2
50#define ZONE_o1019 0x1
51#define ZONE_o1016 0x0
52