Paper Mario DX
Paper Mario (N64) modding
 
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pra_19_hit.h
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1#define COLLIDER_Root 0x28
2#define COLLIDER_g144 0x27
3#define COLLIDER_g263 0x26
4#define COLLIDER_g268 0x25
5#define COLLIDER_o1055 0x24
6#define COLLIDER_o1056 0x23
7#define COLLIDER_g267 0x22
8#define COLLIDER_o1054 0x21
9#define COLLIDER_o1053 0x20
10#define COLLIDER_o1048 0x1F
11#define COLLIDER_g183 0x1E
12#define COLLIDER_g253 0x1D
13#define COLLIDER_deilitne 0x1C
14#define COLLIDER_deiline 0x1B
15#define COLLIDER_deilitse 0x1A
16#define COLLIDER_deilise 0x19
17#define COLLIDER_o960 0x18
18#define COLLIDER_deilittnw 0x17
19#define COLLIDER_deilitnw 0x16
20#define COLLIDER_deilinw 0x15
21#define COLLIDER_o903 0x14
22#define COLLIDER_deilittsw 0x13
23#define COLLIDER_deilitsw 0x12
24#define COLLIDER_deilisw 0x11
25#define COLLIDER_g261 0x10
26#define COLLIDER_o1038 0xF
27#define COLLIDER_g260 0xE
28#define COLLIDER_o1034 0xD
29#define COLLIDER_o1033 0xC
30#define COLLIDER_o1030 0xB
31#define COLLIDER_o1029 0xA
32#define COLLIDER_o1026 0x9
33#define COLLIDER_o1025 0x8
34#define COLLIDER_o1024 0x7
35#define COLLIDER_o1023 0x6
36#define COLLIDER_o1022 0x5
37#define COLLIDER_o1021 0x4
38#define COLLIDER_o1018 0x3
39#define COLLIDER_o1016 0x2
40#define COLLIDER_o1020 0x1
41#define COLLIDER_o1017 0x0
42
43#define ZONE_Root 0x5
44#define ZONE_g144 0x4
45#define ZONE_o1020 0x3
46#define ZONE_o1019 0x2
47#define ZONE_o1017 0x1
48#define ZONE_o1016 0x0
49