Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
pra_20_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x29
2#define COLLIDER_g260 0x28
3#define COLLIDER_o1020 0x27
4#define COLLIDER_o1019 0x26
5#define COLLIDER_o1018 0x25
6#define COLLIDER_o1017 0x24
7#define COLLIDER_o1016 0x23
8#define COLLIDER_g259 0x22
9#define COLLIDER_o1015 0x21
10#define COLLIDER_deilittssw 0x20
11#define COLLIDER_deilitssw 0x1F
12#define COLLIDER_deilissw 0x1E
13#define COLLIDER_o983 0x1D
14#define COLLIDER_deilittnnw 0x1C
15#define COLLIDER_deilitnnw 0x1B
16#define COLLIDER_deilinnw 0x1A
17#define COLLIDER_g253 0x19
18#define COLLIDER_o975 0x18
19#define COLLIDER_deilittne 0x17
20#define COLLIDER_deilitne 0x16
21#define COLLIDER_deiline 0x15
22#define COLLIDER_o979 0x14
23#define COLLIDER_deilittse 0x13
24#define COLLIDER_deilitse 0x12
25#define COLLIDER_deilise 0x11
26#define COLLIDER_o960 0x10
27#define COLLIDER_deilitnw 0xF
28#define COLLIDER_deilinw 0xE
29#define COLLIDER_o903 0xD
30#define COLLIDER_deilitsw 0xC
31#define COLLIDER_deilisw 0xB
32#define COLLIDER_g257 0xA
33#define COLLIDER_o945 0x9
34#define COLLIDER_g229 0x8
35#define COLLIDER_o688 0x7
36#define COLLIDER_o686 0x6
37#define COLLIDER_o957 0x5
38#define COLLIDER_o955 0x4
39#define COLLIDER_o954 0x3
40#define COLLIDER_o953 0x2
41#define COLLIDER_o952 0x1
42#define COLLIDER_o662 0x0
43
44#define ZONE_Root 0x5
45#define ZONE_g144 0x4
46#define ZONE_o1020 0x3
47#define ZONE_o1019 0x2
48#define ZONE_o1017 0x1
49#define ZONE_o1016 0x0
50