Paper Mario DX
Paper Mario (N64) modding
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pra_21_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x29
2
#define COLLIDER_g144 0x28
3
#define COLLIDER_g269 0x27
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#define COLLIDER_o1063 0x26
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#define COLLIDER_g262 0x25
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#define COLLIDER_g264 0x24
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#define COLLIDER_o1036 0x23
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#define COLLIDER_g263 0x22
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#define COLLIDER_o1033 0x21
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#define COLLIDER_deilittnne 0x20
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#define COLLIDER_deilitnne 0x1F
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#define COLLIDER_deilinne 0x1E
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#define COLLIDER_o1025 0x1D
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#define COLLIDER_g267 0x1C
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#define COLLIDER_o1045 0x1B
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#define COLLIDER_o1055 0x1A
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#define COLLIDER_o1052 0x19
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#define COLLIDER_o1049 0x18
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#define COLLIDER_o1048 0x17
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#define COLLIDER_o1047 0x16
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#define COLLIDER_g183 0x15
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#define COLLIDER_g261 0x14
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#define COLLIDER_o1022 0x13
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#define COLLIDER_g259 0x12
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#define COLLIDER_o983 0x11
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#define COLLIDER_deilittnnw 0x10
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#define COLLIDER_deilitnnw 0xF
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#define COLLIDER_deilinnw 0xE
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#define COLLIDER_g253 0xD
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#define COLLIDER_deilittne 0xC
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#define COLLIDER_deilittnw 0xB
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#define COLLIDER_g229 0xA
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#define COLLIDER_o1062 0x9
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#define COLLIDER_o1061 0x8
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#define COLLIDER_o1060 0x7
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#define COLLIDER_o1059 0x6
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#define COLLIDER_o1057 0x5
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#define COLLIDER_o1056 0x4
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#define COLLIDER_o955 0x3
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#define COLLIDER_o952 0x2
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#define COLLIDER_o662 0x1
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#define COLLIDER_o1023 0x0
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#define ZONE_Root 0x6
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#define ZONE_g270 0x5
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#define ZONE_o1063 0x4
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#define ZONE_o1062 0x3
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#define ZONE_g269 0x2
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#define ZONE_o1061 0x1
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#define ZONE_o1060 0x0
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include
mapfs
pra_21_hit.h
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