Paper Mario DX
Paper Mario (N64) modding
 
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pra_21_hit.h
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1#define COLLIDER_Root 0x29
2#define COLLIDER_g144 0x28
3#define COLLIDER_g269 0x27
4#define COLLIDER_o1063 0x26
5#define COLLIDER_g262 0x25
6#define COLLIDER_g264 0x24
7#define COLLIDER_o1036 0x23
8#define COLLIDER_g263 0x22
9#define COLLIDER_o1033 0x21
10#define COLLIDER_deilittnne 0x20
11#define COLLIDER_deilitnne 0x1F
12#define COLLIDER_deilinne 0x1E
13#define COLLIDER_o1025 0x1D
14#define COLLIDER_g267 0x1C
15#define COLLIDER_o1045 0x1B
16#define COLLIDER_o1055 0x1A
17#define COLLIDER_o1052 0x19
18#define COLLIDER_o1049 0x18
19#define COLLIDER_o1048 0x17
20#define COLLIDER_o1047 0x16
21#define COLLIDER_g183 0x15
22#define COLLIDER_g261 0x14
23#define COLLIDER_o1022 0x13
24#define COLLIDER_g259 0x12
25#define COLLIDER_o983 0x11
26#define COLLIDER_deilittnnw 0x10
27#define COLLIDER_deilitnnw 0xF
28#define COLLIDER_deilinnw 0xE
29#define COLLIDER_g253 0xD
30#define COLLIDER_deilittne 0xC
31#define COLLIDER_deilittnw 0xB
32#define COLLIDER_g229 0xA
33#define COLLIDER_o1062 0x9
34#define COLLIDER_o1061 0x8
35#define COLLIDER_o1060 0x7
36#define COLLIDER_o1059 0x6
37#define COLLIDER_o1057 0x5
38#define COLLIDER_o1056 0x4
39#define COLLIDER_o955 0x3
40#define COLLIDER_o952 0x2
41#define COLLIDER_o662 0x1
42#define COLLIDER_o1023 0x0
43
44#define ZONE_Root 0x6
45#define ZONE_g270 0x5
46#define ZONE_o1063 0x4
47#define ZONE_o1062 0x3
48#define ZONE_g269 0x2
49#define ZONE_o1061 0x1
50#define ZONE_o1060 0x0
51