Paper Mario DX
Paper Mario (N64) modding
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pra_22_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1E
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#define COLLIDER_g269 0x1D
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#define COLLIDER_o1064 0x1C
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#define COLLIDER_g262 0x1B
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#define COLLIDER_o1029 0x1A
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#define COLLIDER_deilittsse 0x19
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#define COLLIDER_deilitsse 0x18
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#define COLLIDER_deilisse 0x17
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#define COLLIDER_g267 0x16
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#define COLLIDER_o1042 0x15
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#define COLLIDER_o1054 0x14
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#define COLLIDER_o1053 0x13
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#define COLLIDER_o1051 0x12
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#define COLLIDER_o1050 0x11
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#define COLLIDER_o1046 0x10
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#define COLLIDER_g183 0xF
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#define COLLIDER_o1019 0xE
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#define COLLIDER_o1015 0xD
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#define COLLIDER_deilittssw 0xC
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#define COLLIDER_deilitssw 0xB
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#define COLLIDER_deilissw 0xA
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#define COLLIDER_g229 0x9
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#define COLLIDER_o1063 0x8
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#define COLLIDER_o1062 0x7
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#define COLLIDER_o1059 0x6
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#define COLLIDER_o1058 0x5
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#define COLLIDER_o1056 0x4
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#define COLLIDER_o957 0x3
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#define COLLIDER_o954 0x2
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#define COLLIDER_o953 0x1
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#define COLLIDER_o945 0x0
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#define ZONE_Root 0x4
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#define ZONE_g270 0x3
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#define ZONE_o1062 0x2
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#define ZONE_g269 0x1
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#define ZONE_o1060 0x0
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include
mapfs
pra_22_hit.h
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