Paper Mario DX
Paper Mario (N64) modding
 
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pra_22_hit.h
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1#define COLLIDER_Root 0x1E
2#define COLLIDER_g269 0x1D
3#define COLLIDER_o1064 0x1C
4#define COLLIDER_g262 0x1B
5#define COLLIDER_o1029 0x1A
6#define COLLIDER_deilittsse 0x19
7#define COLLIDER_deilitsse 0x18
8#define COLLIDER_deilisse 0x17
9#define COLLIDER_g267 0x16
10#define COLLIDER_o1042 0x15
11#define COLLIDER_o1054 0x14
12#define COLLIDER_o1053 0x13
13#define COLLIDER_o1051 0x12
14#define COLLIDER_o1050 0x11
15#define COLLIDER_o1046 0x10
16#define COLLIDER_g183 0xF
17#define COLLIDER_o1019 0xE
18#define COLLIDER_o1015 0xD
19#define COLLIDER_deilittssw 0xC
20#define COLLIDER_deilitssw 0xB
21#define COLLIDER_deilissw 0xA
22#define COLLIDER_g229 0x9
23#define COLLIDER_o1063 0x8
24#define COLLIDER_o1062 0x7
25#define COLLIDER_o1059 0x6
26#define COLLIDER_o1058 0x5
27#define COLLIDER_o1056 0x4
28#define COLLIDER_o957 0x3
29#define COLLIDER_o954 0x2
30#define COLLIDER_o953 0x1
31#define COLLIDER_o945 0x0
32
33#define ZONE_Root 0x4
34#define ZONE_g270 0x3
35#define ZONE_o1062 0x2
36#define ZONE_g269 0x1
37#define ZONE_o1060 0x0
38