Paper Mario DX
Paper Mario (N64) modding
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pra_22_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x3A
2
#define MODEL_g340 0x39
3
#define MODEL_o1004 0x38
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#define MODEL_o1088 0x37
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#define MODEL_g350 0x36
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#define MODEL_o1107 0x35
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#define MODEL_g337 0x34
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#define MODEL_o1116 0x33
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#define MODEL_o1115 0x32
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#define MODEL_g313 0x31
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#define MODEL_g315 0x30
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#define MODEL_o1002 0x2F
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#define MODEL_g314 0x2E
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#define MODEL_o1001 0x2D
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#define MODEL_g342 0x2C
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#define MODEL_g344 0x2B
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#define MODEL_o1085 0x2A
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#define MODEL_g294 0x29
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#define MODEL_g317 0x28
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#define MODEL_g319 0x27
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#define MODEL_o1009 0x26
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#define MODEL_g318 0x25
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#define MODEL_o1008 0x24
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#define MODEL_o1007 0x23
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#define MODEL_o1006 0x22
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#define MODEL_o1005 0x21
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#define MODEL_g301 0x20
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#define MODEL_o988 0x1F
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#define MODEL_g351 0x1E
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#define MODEL_o1103 0x1D
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#define MODEL_o1102 0x1C
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#define MODEL_o986 0x1B
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#define MODEL_g316 0x1A
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#define MODEL_o1003 0x19
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#define MODEL_g309 0x18
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#define MODEL_o995 0x17
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#define MODEL_g354 0x16
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#define MODEL_o1110 0x15
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#define MODEL_o1109 0x14
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#define MODEL_o1108 0x13
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#define MODEL_g312 0x12
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#define MODEL_o1000 0x11
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#define MODEL_o999 0x10
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#define MODEL_o998 0xF
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#define MODEL_g341 0xE
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#define MODEL_o1079 0xD
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#define MODEL_o1077 0xC
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#define MODEL_o1078 0xB
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#define MODEL_g345 0xA
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#define MODEL_o1086 0x9
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#define MODEL_g355 0x8
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#define MODEL_o1113 0x7
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#define MODEL_o1112 0x6
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#define MODEL_o1111 0x5
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#define MODEL_g352 0x4
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#define MODEL_o1105 0x3
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#define MODEL_o1104 0x2
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#define MODEL_o1118 0x1
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#define MODEL_o1117 0x0
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include
mapfs
pra_22_shape.h
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