Paper Mario DX
Paper Mario (N64) modding
 
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pra_22_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x3A
2#define MODEL_g340 0x39
3#define MODEL_o1004 0x38
4#define MODEL_o1088 0x37
5#define MODEL_g350 0x36
6#define MODEL_o1107 0x35
7#define MODEL_g337 0x34
8#define MODEL_o1116 0x33
9#define MODEL_o1115 0x32
10#define MODEL_g313 0x31
11#define MODEL_g315 0x30
12#define MODEL_o1002 0x2F
13#define MODEL_g314 0x2E
14#define MODEL_o1001 0x2D
15#define MODEL_g342 0x2C
16#define MODEL_g344 0x2B
17#define MODEL_o1085 0x2A
18#define MODEL_g294 0x29
19#define MODEL_g317 0x28
20#define MODEL_g319 0x27
21#define MODEL_o1009 0x26
22#define MODEL_g318 0x25
23#define MODEL_o1008 0x24
24#define MODEL_o1007 0x23
25#define MODEL_o1006 0x22
26#define MODEL_o1005 0x21
27#define MODEL_g301 0x20
28#define MODEL_o988 0x1F
29#define MODEL_g351 0x1E
30#define MODEL_o1103 0x1D
31#define MODEL_o1102 0x1C
32#define MODEL_o986 0x1B
33#define MODEL_g316 0x1A
34#define MODEL_o1003 0x19
35#define MODEL_g309 0x18
36#define MODEL_o995 0x17
37#define MODEL_g354 0x16
38#define MODEL_o1110 0x15
39#define MODEL_o1109 0x14
40#define MODEL_o1108 0x13
41#define MODEL_g312 0x12
42#define MODEL_o1000 0x11
43#define MODEL_o999 0x10
44#define MODEL_o998 0xF
45#define MODEL_g341 0xE
46#define MODEL_o1079 0xD
47#define MODEL_o1077 0xC
48#define MODEL_o1078 0xB
49#define MODEL_g345 0xA
50#define MODEL_o1086 0x9
51#define MODEL_g355 0x8
52#define MODEL_o1113 0x7
53#define MODEL_o1112 0x6
54#define MODEL_o1111 0x5
55#define MODEL_g352 0x4
56#define MODEL_o1105 0x3
57#define MODEL_o1104 0x2
58#define MODEL_o1118 0x1
59#define MODEL_o1117 0x0
60