Paper Mario DX
Paper Mario (N64) modding
 
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pra_29_hit.h
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1#define COLLIDER_Root 0x30
2#define COLLIDER_g144 0x2F
3#define COLLIDER_g266 0x2E
4#define COLLIDER_o1041 0x2D
5#define COLLIDER_o1040 0x2C
6#define COLLIDER_g263 0x2B
7#define COLLIDER_o1039 0x2A
8#define COLLIDER_o1033 0x29
9#define COLLIDER_o1024 0x28
10#define COLLIDER_g183 0x27
11#define COLLIDER_g259 0x26
12#define COLLIDER_deilittsse 0x25
13#define COLLIDER_deilittssw 0x24
14#define COLLIDER_deilittnne 0x23
15#define COLLIDER_deilittnnw 0x22
16#define COLLIDER_g253 0x21
17#define COLLIDER_o975 0x20
18#define COLLIDER_deilittne 0x1F
19#define COLLIDER_deilitne 0x1E
20#define COLLIDER_deiline 0x1D
21#define COLLIDER_o979 0x1C
22#define COLLIDER_deilittse 0x1B
23#define COLLIDER_deilitse 0x1A
24#define COLLIDER_deilise 0x19
25#define COLLIDER_o960 0x18
26#define COLLIDER_deilittnw 0x17
27#define COLLIDER_deilitnw 0x16
28#define COLLIDER_deilinw 0x15
29#define COLLIDER_o903 0x14
30#define COLLIDER_deilittsw 0x13
31#define COLLIDER_deilitsw 0x12
32#define COLLIDER_deilisw 0x11
33#define COLLIDER_g229 0x10
34#define COLLIDER_o688 0xF
35#define COLLIDER_o686 0xE
36#define COLLIDER_o682 0xD
37#define COLLIDER_o680 0xC
38#define COLLIDER_o892 0xB
39#define COLLIDER_o891 0xA
40#define COLLIDER_o890 0x9
41#define COLLIDER_o889 0x8
42#define COLLIDER_o957 0x7
43#define COLLIDER_o956 0x6
44#define COLLIDER_o955 0x5
45#define COLLIDER_o954 0x4
46#define COLLIDER_o953 0x3
47#define COLLIDER_o952 0x2
48#define COLLIDER_o949 0x1
49#define COLLIDER_o662 0x0
50
51#define ZONE_Root 0x5
52#define ZONE_g144 0x4
53#define ZONE_o1020 0x3
54#define ZONE_o1019 0x2
55#define ZONE_o1017 0x1
56#define ZONE_o1016 0x0
57