Paper Mario DX
Paper Mario (N64) modding
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pra_29_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x30
2
#define COLLIDER_g144 0x2F
3
#define COLLIDER_g266 0x2E
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#define COLLIDER_o1041 0x2D
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#define COLLIDER_o1040 0x2C
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#define COLLIDER_g263 0x2B
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#define COLLIDER_o1039 0x2A
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#define COLLIDER_o1033 0x29
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#define COLLIDER_o1024 0x28
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#define COLLIDER_g183 0x27
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#define COLLIDER_g259 0x26
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#define COLLIDER_deilittsse 0x25
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#define COLLIDER_deilittssw 0x24
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#define COLLIDER_deilittnne 0x23
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#define COLLIDER_deilittnnw 0x22
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#define COLLIDER_g253 0x21
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#define COLLIDER_o975 0x20
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#define COLLIDER_deilittne 0x1F
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#define COLLIDER_deilitne 0x1E
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#define COLLIDER_deiline 0x1D
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#define COLLIDER_o979 0x1C
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#define COLLIDER_deilittse 0x1B
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#define COLLIDER_deilitse 0x1A
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#define COLLIDER_deilise 0x19
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#define COLLIDER_o960 0x18
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#define COLLIDER_deilittnw 0x17
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#define COLLIDER_deilitnw 0x16
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#define COLLIDER_deilinw 0x15
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#define COLLIDER_o903 0x14
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#define COLLIDER_deilittsw 0x13
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#define COLLIDER_deilitsw 0x12
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#define COLLIDER_deilisw 0x11
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#define COLLIDER_g229 0x10
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#define COLLIDER_o688 0xF
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#define COLLIDER_o686 0xE
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#define COLLIDER_o682 0xD
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#define COLLIDER_o680 0xC
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#define COLLIDER_o892 0xB
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#define COLLIDER_o891 0xA
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#define COLLIDER_o890 0x9
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#define COLLIDER_o889 0x8
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#define COLLIDER_o957 0x7
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#define COLLIDER_o956 0x6
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#define COLLIDER_o955 0x5
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#define COLLIDER_o954 0x4
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#define COLLIDER_o953 0x3
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#define COLLIDER_o952 0x2
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#define COLLIDER_o949 0x1
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#define COLLIDER_o662 0x0
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#define ZONE_Root 0x5
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#define ZONE_g144 0x4
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#define ZONE_o1020 0x3
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#define ZONE_o1019 0x2
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#define ZONE_o1017 0x1
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#define ZONE_o1016 0x0
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include
mapfs
pra_29_hit.h
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