Paper Mario DX
Paper Mario (N64) modding
 
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pra_31_hit.h
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1#define COLLIDER_Root 0x2B
2#define COLLIDER_g144 0x2A
3#define COLLIDER_g267 0x29
4#define COLLIDER_g274 0x28
5#define COLLIDER_s03w 0x27
6#define COLLIDER_s03s 0x26
7#define COLLIDER_s03e 0x25
8#define COLLIDER_s03n 0x24
9#define COLLIDER_g273 0x23
10#define COLLIDER_s02w 0x22
11#define COLLIDER_s02s 0x21
12#define COLLIDER_s02e 0x20
13#define COLLIDER_s02n 0x1F
14#define COLLIDER_g270 0x1E
15#define COLLIDER_s01w 0x1D
16#define COLLIDER_s01s 0x1C
17#define COLLIDER_s01e 0x1B
18#define COLLIDER_s01n 0x1A
19#define COLLIDER_g261 0x19
20#define COLLIDER_o1071 0x18
21#define COLLIDER_g253 0x17
22#define COLLIDER_o1054 0x16
23#define COLLIDER_deilitte 0x15
24#define COLLIDER_deilite 0x14
25#define COLLIDER_deilie 0x13
26#define COLLIDER_o960 0x12
27#define COLLIDER_deilittnw 0x11
28#define COLLIDER_deilitnw 0x10
29#define COLLIDER_deilinw 0xF
30#define COLLIDER_o903 0xE
31#define COLLIDER_deilittsw 0xD
32#define COLLIDER_deilitsw 0xC
33#define COLLIDER_deilisw 0xB
34#define COLLIDER_g260 0xA
35#define COLLIDER_o1089 0x9
36#define COLLIDER_o1088 0x8
37#define COLLIDER_o1026 0x7
38#define COLLIDER_o1025 0x6
39#define COLLIDER_o1024 0x5
40#define COLLIDER_o1023 0x4
41#define COLLIDER_o1022 0x3
42#define COLLIDER_o1021 0x2
43#define COLLIDER_o1018 0x1
44#define COLLIDER_o1016 0x0
45
46#define ZONE_Root 0x3
47#define ZONE_g144 0x2
48#define ZONE_o1021 0x1
49#define ZONE_o1016 0x0
50