Paper Mario DX
Paper Mario (N64) modding
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pra_31_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2B
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#define COLLIDER_g144 0x2A
3
#define COLLIDER_g267 0x29
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#define COLLIDER_g274 0x28
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#define COLLIDER_s03w 0x27
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#define COLLIDER_s03s 0x26
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#define COLLIDER_s03e 0x25
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#define COLLIDER_s03n 0x24
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#define COLLIDER_g273 0x23
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#define COLLIDER_s02w 0x22
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#define COLLIDER_s02s 0x21
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#define COLLIDER_s02e 0x20
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#define COLLIDER_s02n 0x1F
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#define COLLIDER_g270 0x1E
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#define COLLIDER_s01w 0x1D
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#define COLLIDER_s01s 0x1C
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#define COLLIDER_s01e 0x1B
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#define COLLIDER_s01n 0x1A
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#define COLLIDER_g261 0x19
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#define COLLIDER_o1071 0x18
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#define COLLIDER_g253 0x17
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#define COLLIDER_o1054 0x16
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#define COLLIDER_deilitte 0x15
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#define COLLIDER_deilite 0x14
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#define COLLIDER_deilie 0x13
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#define COLLIDER_o960 0x12
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#define COLLIDER_deilittnw 0x11
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#define COLLIDER_deilitnw 0x10
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#define COLLIDER_deilinw 0xF
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#define COLLIDER_o903 0xE
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#define COLLIDER_deilittsw 0xD
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#define COLLIDER_deilitsw 0xC
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#define COLLIDER_deilisw 0xB
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#define COLLIDER_g260 0xA
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#define COLLIDER_o1089 0x9
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#define COLLIDER_o1088 0x8
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#define COLLIDER_o1026 0x7
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#define COLLIDER_o1025 0x6
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#define COLLIDER_o1024 0x5
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#define COLLIDER_o1023 0x4
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#define COLLIDER_o1022 0x3
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#define COLLIDER_o1021 0x2
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#define COLLIDER_o1018 0x1
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#define COLLIDER_o1016 0x0
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#define ZONE_Root 0x3
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#define ZONE_g144 0x2
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#define ZONE_o1021 0x1
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#define ZONE_o1016 0x0
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include
mapfs
pra_31_hit.h
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