Paper Mario DX
Paper Mario (N64) modding
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pra_32_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0xE
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#define COLLIDER_g144 0xD
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#define COLLIDER_o1350 0xC
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#define COLLIDER_o1309 0xB
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#define COLLIDER_o1293 0xA
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#define COLLIDER_o1317 0x9
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#define COLLIDER_g257 0x8
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#define COLLIDER_g270 0x7
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#define COLLIDER_o971 0x6
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#define COLLIDER_deilittw 0x5
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#define COLLIDER_deilitw 0x4
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#define COLLIDER_deiliw 0x3
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#define COLLIDER_g258 0x2
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#define COLLIDER_o1262 0x1
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#define COLLIDER_o1261 0x0
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#define ZONE_Root 0x2
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#define ZONE_g144 0x1
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#define ZONE_o1312 0x0
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include
mapfs
pra_32_hit.h
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