Paper Mario DX
Paper Mario (N64) modding
 
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pra_32_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2B
2#define MODEL_g144 0x2A
3#define MODEL_Default 0x29
4#define MODEL_g183 0x28
5#define MODEL_o1234 0x27
6#define MODEL_o1233 0x26
7#define MODEL_o1231 0x25
8#define MODEL_o1288 0x24
9#define MODEL_o1287 0x23
10#define MODEL_o1230 0x22
11#define MODEL_g316 0x21
12#define MODEL_o1294 0x20
13#define MODEL_o1293 0x1F
14#define MODEL_o1292 0x1E
15#define MODEL_o1291 0x1D
16#define MODEL_o1286 0x1C
17#define MODEL_g315 0x1B
18#define MODEL_o1275 0x1A
19#define MODEL_o1274 0x19
20#define MODEL_o1273 0x18
21#define MODEL_g312 0x17
22#define MODEL_o1266 0x16
23#define MODEL_o1265 0x15
24#define MODEL_o1264 0x14
25#define MODEL_g313 0x13
26#define MODEL_o1271 0x12
27#define MODEL_g311 0x11
28#define MODEL_o1257 0x10
29#define MODEL_g181 0xF
30#define MODEL_g252 0xE
31#define MODEL_o1207 0xD
32#define MODEL_g257 0xC
33#define MODEL_g270 0xB
34#define MODEL_o973 0xA
35#define MODEL_o971 0x9
36#define MODEL_g259 0x8
37#define MODEL_g261 0x7
38#define MODEL_o948 0x6
39#define MODEL_g260 0x5
40#define MODEL_o946 0x4
41#define MODEL_g258 0x3
42#define MODEL_o1262 0x2
43#define MODEL_o1261 0x1
44#define MODEL_o943 0x0
45