Paper Mario DX
Paper Mario (N64) modding
 
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pra_33_hit.h
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1#define COLLIDER_Root 0x20
2#define COLLIDER_g144 0x1F
3#define COLLIDER_g263 0x1E
4#define COLLIDER_o1063 0x1D
5#define COLLIDER_o1045 0x1C
6#define COLLIDER_g253 0x1B
7#define COLLIDER_o1059 0x1A
8#define COLLIDER_deilittne 0x19
9#define COLLIDER_deilitne 0x18
10#define COLLIDER_deiline 0x17
11#define COLLIDER_o979 0x16
12#define COLLIDER_deilittse 0x15
13#define COLLIDER_deilitse 0x14
14#define COLLIDER_deilise 0x13
15#define COLLIDER_o960 0x12
16#define COLLIDER_deilittnw 0x11
17#define COLLIDER_deilitnw 0x10
18#define COLLIDER_deilinw 0xF
19#define COLLIDER_g261 0xE
20#define COLLIDER_o1038 0xD
21#define COLLIDER_g260 0xC
22#define COLLIDER_o1034 0xB
23#define COLLIDER_o1033 0xA
24#define COLLIDER_o1030 0x9
25#define COLLIDER_o1029 0x8
26#define COLLIDER_o1026 0x7
27#define COLLIDER_o1025 0x6
28#define COLLIDER_o1024 0x5
29#define COLLIDER_o1023 0x4
30#define COLLIDER_o1022 0x3
31#define COLLIDER_o1021 0x2
32#define COLLIDER_o1018 0x1
33#define COLLIDER_o1016 0x0
34
35#define ZONE_Root 0x5
36#define ZONE_g144 0x4
37#define ZONE_o1020 0x3
38#define ZONE_o1019 0x2
39#define ZONE_o1017 0x1
40#define ZONE_o1016 0x0
41