Paper Mario DX
Paper Mario (N64) modding
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pra_33_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x39
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#define MODEL_g197 0x38
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#define MODEL_o1032 0x37
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#define MODEL_pikapika 0x36
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#define MODEL_o985 0x35
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#define MODEL_o987 0x34
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#define MODEL_g260 0x33
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#define MODEL_o991 0x32
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#define MODEL_o990 0x31
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#define MODEL_o989 0x30
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#define MODEL_g253 0x2F
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#define MODEL_o1034 0x2E
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#define MODEL_g283 0x2D
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#define MODEL_g242 0x2C
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#define MODEL_g244 0x2B
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#define MODEL_o876 0x2A
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#define MODEL_g243 0x29
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#define MODEL_o874 0x28
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#define MODEL_g286 0x27
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#define MODEL_o680 0x26
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#define MODEL_o1041 0x25
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#define MODEL_g240 0x24
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#define MODEL_o873 0x23
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#define MODEL_o872 0x22
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#define MODEL_o870 0x21
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#define MODEL_g282 0x20
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#define MODEL_g254 0x1F
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#define MODEL_o1038 0x1E
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#define MODEL_o1037 0x1D
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#define MODEL_g257 0x1C
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#define MODEL_o945 0x1B
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#define MODEL_g281 0x1A
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#define MODEL_g285 0x19
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#define MODEL_o1036 0x18
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#define MODEL_o1040 0x17
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#define MODEL_g238 0x16
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#define MODEL_g237 0x15
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#define MODEL_o861 0x14
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#define MODEL_g236 0x13
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#define MODEL_o859 0x12
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#define MODEL_g183 0x11
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#define MODEL_o634 0x10
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#define MODEL_o638 0xF
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#define MODEL_o855 0xE
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#define MODEL_g279 0xD
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#define MODEL_o1026 0xC
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#define MODEL_o1025 0xB
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#define MODEL_o1024 0xA
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#define MODEL_g265 0x9
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#define MODEL_g269 0x8
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#define MODEL_g270 0x7
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#define MODEL_o1004 0x6
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#define MODEL_o1003 0x5
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#define MODEL_o1002 0x4
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#define MODEL_g266 0x3
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#define MODEL_g267 0x2
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#define MODEL_o1000 0x1
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#define MODEL_o999 0x0
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include
mapfs
pra_33_shape.h
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