Paper Mario DX
Paper Mario (N64) modding
 
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pra_34_hit.h
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1#define COLLIDER_Root 0x1C
2#define COLLIDER_g253 0x1B
3#define COLLIDER_o975 0x1A
4#define COLLIDER_deilittne 0x19
5#define COLLIDER_deilitne 0x18
6#define COLLIDER_deiline 0x17
7#define COLLIDER_o979 0x16
8#define COLLIDER_deilittse 0x15
9#define COLLIDER_deilitse 0x14
10#define COLLIDER_deilise 0x13
11#define COLLIDER_o960 0x12
12#define COLLIDER_deilittnw 0x11
13#define COLLIDER_deilitnw 0x10
14#define COLLIDER_deilinw 0xF
15#define COLLIDER_o903 0xE
16#define COLLIDER_deilittsw 0xD
17#define COLLIDER_deilitsw 0xC
18#define COLLIDER_deilisw 0xB
19#define COLLIDER_g257 0xA
20#define COLLIDER_o1023 0x9
21#define COLLIDER_g229 0x8
22#define COLLIDER_o688 0x7
23#define COLLIDER_o686 0x6
24#define COLLIDER_o957 0x5
25#define COLLIDER_o955 0x4
26#define COLLIDER_o954 0x3
27#define COLLIDER_o953 0x2
28#define COLLIDER_o952 0x1
29#define COLLIDER_o662 0x0
30
31#define ZONE_Root 0x5
32#define ZONE_g144 0x4
33#define ZONE_o1020 0x3
34#define ZONE_o1019 0x2
35#define ZONE_o1017 0x1
36#define ZONE_o1016 0x0
37