Paper Mario DX
Paper Mario (N64) modding
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pra_34_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1C
2
#define COLLIDER_g253 0x1B
3
#define COLLIDER_o975 0x1A
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#define COLLIDER_deilittne 0x19
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#define COLLIDER_deilitne 0x18
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#define COLLIDER_deiline 0x17
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#define COLLIDER_o979 0x16
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#define COLLIDER_deilittse 0x15
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#define COLLIDER_deilitse 0x14
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#define COLLIDER_deilise 0x13
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#define COLLIDER_o960 0x12
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#define COLLIDER_deilittnw 0x11
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#define COLLIDER_deilitnw 0x10
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#define COLLIDER_deilinw 0xF
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#define COLLIDER_o903 0xE
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#define COLLIDER_deilittsw 0xD
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#define COLLIDER_deilitsw 0xC
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#define COLLIDER_deilisw 0xB
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#define COLLIDER_g257 0xA
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#define COLLIDER_o1023 0x9
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#define COLLIDER_g229 0x8
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#define COLLIDER_o688 0x7
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#define COLLIDER_o686 0x6
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#define COLLIDER_o957 0x5
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#define COLLIDER_o955 0x4
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#define COLLIDER_o954 0x3
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#define COLLIDER_o953 0x2
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#define COLLIDER_o952 0x1
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#define COLLIDER_o662 0x0
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#define ZONE_Root 0x5
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#define ZONE_g144 0x4
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#define ZONE_o1020 0x3
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#define ZONE_o1019 0x2
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#define ZONE_o1017 0x1
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#define ZONE_o1016 0x0
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include
mapfs
pra_34_hit.h
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