Paper Mario DX
Paper Mario (N64) modding
 
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pra_35_hit.h
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1#define COLLIDER_Root 0x25
2#define COLLIDER_g144 0x24
3#define COLLIDER_g263 0x23
4#define COLLIDER_deilittne 0x22
5#define COLLIDER_deilittse 0x21
6#define COLLIDER_g253 0x20
7#define COLLIDER_o1058 0x1F
8#define COLLIDER_o1057 0x1E
9#define COLLIDER_deilitne 0x1D
10#define COLLIDER_deiline 0x1C
11#define COLLIDER_deilitse 0x1B
12#define COLLIDER_deilise 0x1A
13#define COLLIDER_o960 0x19
14#define COLLIDER_deilittnw 0x18
15#define COLLIDER_deilitnw 0x17
16#define COLLIDER_deilinw 0x16
17#define COLLIDER_o903 0x15
18#define COLLIDER_deilittsw 0x14
19#define COLLIDER_deilitsw 0x13
20#define COLLIDER_deilisw 0x12
21#define COLLIDER_g261 0x11
22#define COLLIDER_o1038 0x10
23#define COLLIDER_g260 0xF
24#define COLLIDER_o1056 0xE
25#define COLLIDER_o1034 0xD
26#define COLLIDER_o1033 0xC
27#define COLLIDER_o1030 0xB
28#define COLLIDER_o1029 0xA
29#define COLLIDER_o1026 0x9
30#define COLLIDER_o1025 0x8
31#define COLLIDER_o1024 0x7
32#define COLLIDER_o1023 0x6
33#define COLLIDER_o1022 0x5
34#define COLLIDER_o1021 0x4
35#define COLLIDER_o1018 0x3
36#define COLLIDER_o1016 0x2
37#define COLLIDER_o1020 0x1
38#define COLLIDER_o1017 0x0
39
40#define ZONE_Root 0x5
41#define ZONE_g144 0x4
42#define ZONE_o1020 0x3
43#define ZONE_o1019 0x2
44#define ZONE_o1017 0x1
45#define ZONE_o1016 0x0
46