Paper Mario DX
Paper Mario (N64) modding
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pra_40_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x13
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#define COLLIDER_g253 0x12
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#define COLLIDER_o975 0x11
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#define COLLIDER_deilitt2 0x10
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#define COLLIDER_deilit2 0xF
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#define COLLIDER_deili2 0xE
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#define COLLIDER_o960 0xD
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#define COLLIDER_deilitt1 0xC
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#define COLLIDER_deilit1 0xB
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#define COLLIDER_deili1 0xA
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#define COLLIDER_g229 0x9
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#define COLLIDER_o686 0x8
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#define COLLIDER_o957 0x7
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#define COLLIDER_o955 0x6
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#define COLLIDER_o952 0x5
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#define COLLIDER_o662 0x4
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#define COLLIDER_o1027 0x3
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#define COLLIDER_o1026 0x2
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#define COLLIDER_o1025 0x1
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#define COLLIDER_o1024 0x0
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#define ZONE_Root 0x3
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#define ZONE_g144 0x2
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#define ZONE_o1017 0x1
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#define ZONE_o1016 0x0
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include
mapfs
pra_40_hit.h
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