Paper Mario DX
Paper Mario (N64) modding
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pra_40_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1D
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#define MODEL_g294 0x1C
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#define MODEL_o1057 0x1B
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#define MODEL_o1068 0x1A
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#define MODEL_g296 0x19
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#define MODEL_o1043 0x18
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#define MODEL_o918 0x17
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#define MODEL_g242 0x16
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#define MODEL_g246 0x15
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#define MODEL_o880 0x14
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#define MODEL_g245 0x13
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#define MODEL_o878 0x12
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#define MODEL_g301 0x11
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#define MODEL_o1055 0x10
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#define MODEL_g300 0xF
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#define MODEL_o1053 0xE
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#define MODEL_g181 0xD
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#define MODEL_o680 0xC
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#define MODEL_g295 0xB
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#define MODEL_o1039 0xA
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#define MODEL_o1038 0x9
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#define MODEL_o1037 0x8
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#define MODEL_g241 0x7
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#define MODEL_o870 0x6
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#define MODEL_o869 0x5
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#define MODEL_o868 0x4
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#define MODEL_g303 0x3
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#define MODEL_o1060 0x2
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#define MODEL_o1059 0x1
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#define MODEL_o1058 0x0
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include
mapfs
pra_40_shape.h
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