Paper Mario DX
Paper Mario (N64) modding
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pra_bt02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1F
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#define MODEL_dai 0x1E
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#define MODEL_hasira2 0x1D
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#define MODEL_o397 0x1C
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#define MODEL_o396 0x1B
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#define MODEL_o395 0x1A
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#define MODEL_hasira 0x19
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#define MODEL_o385 0x18
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#define MODEL_o384 0x17
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#define MODEL_o383 0x16
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#define MODEL_waku1 0x15
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#define MODEL_yuka 0x14
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#define MODEL_g104 0x13
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#define MODEL_o413 0x12
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#define MODEL_o412 0x11
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#define MODEL_g49 0x10
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#define MODEL_g105 0xF
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#define MODEL_o414 0xE
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#define MODEL_waku2_2 0xD
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#define MODEL_waku_2 0xC
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#define MODEL_waku2 0xB
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#define MODEL_futi2_2 0xA
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#define MODEL_hsi2_2_2 0x9
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#define MODEL_hasi2_2 0x8
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#define MODEL_hasi2 0x7
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#define MODEL_hasi1 0x6
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#define MODEL_futi2 0x5
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#define MODEL_futi1 0x4
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#define MODEL_kabe 0x3
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#define MODEL_yuka2 0x2
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#define MODEL_ten 0x1
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#define MODEL_waku 0x0
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include
mapfs
pra_bt02_shape.h
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