Paper Mario DX
Paper Mario (N64) modding
 
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pra_bt02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1F
2#define MODEL_dai 0x1E
3#define MODEL_hasira2 0x1D
4#define MODEL_o397 0x1C
5#define MODEL_o396 0x1B
6#define MODEL_o395 0x1A
7#define MODEL_hasira 0x19
8#define MODEL_o385 0x18
9#define MODEL_o384 0x17
10#define MODEL_o383 0x16
11#define MODEL_waku1 0x15
12#define MODEL_yuka 0x14
13#define MODEL_g104 0x13
14#define MODEL_o413 0x12
15#define MODEL_o412 0x11
16#define MODEL_g49 0x10
17#define MODEL_g105 0xF
18#define MODEL_o414 0xE
19#define MODEL_waku2_2 0xD
20#define MODEL_waku_2 0xC
21#define MODEL_waku2 0xB
22#define MODEL_futi2_2 0xA
23#define MODEL_hsi2_2_2 0x9
24#define MODEL_hasi2_2 0x8
25#define MODEL_hasi2 0x7
26#define MODEL_hasi1 0x6
27#define MODEL_futi2 0x5
28#define MODEL_futi1 0x4
29#define MODEL_kabe 0x3
30#define MODEL_yuka2 0x2
31#define MODEL_ten 0x1
32#define MODEL_waku 0x0
33