Paper Mario DX
Paper Mario (N64) modding
 
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pra_bt03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x27
2#define MODEL_g117 0x26
3#define MODEL_o459 0x25
4#define MODEL_o458 0x24
5#define MODEL_o457 0x23
6#define MODEL_o456 0x22
7#define MODEL_g115 0x21
8#define MODEL_o453 0x20
9#define MODEL_o452 0x1F
10#define MODEL_o455 0x1E
11#define MODEL_o440 0x1D
12#define MODEL_g49 0x1C
13#define MODEL_sikiri2 0x1B
14#define MODEL_sikiri1 0x1A
15#define MODEL_g112 0x19
16#define MODEL_waku2 0x18
17#define MODEL_hasi2 0x17
18#define MODEL_hasi1 0x16
19#define MODEL_ten 0x15
20#define MODEL_waku 0x14
21#define MODEL_o430 0x13
22#define MODEL_o441 0x12
23#define MODEL_o429 0x11
24#define MODEL_o432 0x10
25#define MODEL_o431 0xF
26#define MODEL_waku2_2_2 0xE
27#define MODEL_futi2 0xD
28#define MODEL_futi1 0xC
29#define MODEL_kabe 0xB
30#define MODEL_dai 0xA
31#define MODEL_soku2 0x9
32#define MODEL_saku1 0x8
33#define MODEL_hasira2 0x7
34#define MODEL_o397 0x6
35#define MODEL_o396 0x5
36#define MODEL_hasira 0x4
37#define MODEL_o385 0x3
38#define MODEL_o384 0x2
39#define MODEL_waku1 0x1
40#define MODEL_yuka 0x0
41