Paper Mario DX
Paper Mario (N64) modding
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pra_bt03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x27
2
#define MODEL_g117 0x26
3
#define MODEL_o459 0x25
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#define MODEL_o458 0x24
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#define MODEL_o457 0x23
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#define MODEL_o456 0x22
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#define MODEL_g115 0x21
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#define MODEL_o453 0x20
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#define MODEL_o452 0x1F
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#define MODEL_o455 0x1E
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#define MODEL_o440 0x1D
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#define MODEL_g49 0x1C
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#define MODEL_sikiri2 0x1B
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#define MODEL_sikiri1 0x1A
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#define MODEL_g112 0x19
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#define MODEL_waku2 0x18
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#define MODEL_hasi2 0x17
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#define MODEL_hasi1 0x16
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#define MODEL_ten 0x15
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#define MODEL_waku 0x14
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#define MODEL_o430 0x13
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#define MODEL_o441 0x12
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#define MODEL_o429 0x11
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#define MODEL_o432 0x10
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#define MODEL_o431 0xF
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#define MODEL_waku2_2_2 0xE
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#define MODEL_futi2 0xD
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#define MODEL_futi1 0xC
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#define MODEL_kabe 0xB
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#define MODEL_dai 0xA
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#define MODEL_soku2 0x9
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#define MODEL_saku1 0x8
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#define MODEL_hasira2 0x7
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#define MODEL_o397 0x6
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#define MODEL_o396 0x5
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#define MODEL_hasira 0x4
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#define MODEL_o385 0x3
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#define MODEL_o384 0x2
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#define MODEL_waku1 0x1
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#define MODEL_yuka 0x0
41
include
mapfs
pra_bt03_shape.h
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