Paper Mario DX
Paper Mario (N64) modding
 
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pra_bt04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1C
2#define MODEL_g102 0x1B
3#define MODEL_o428 0x1A
4#define MODEL_m_fit2 0x19
5#define MODEL_m_doa 0x18
6#define MODEL_m_kab1 0x17
7#define MODEL_m_fut1 0x16
8#define MODEL_mo_kab 0x15
9#define MODEL_yuka2 0x14
10#define MODEL_ms_kab1 0x13
11#define MODEL_ms_fut2 0x12
12#define MODEL_ms_doa 0x11
13#define MODEL_os_fut2 0x10
14#define MODEL_os_fut1 0xF
15#define MODEL_os_doa1 0xE
16#define MODEL_o_fut2 0xD
17#define MODEL_o_fut1 0xC
18#define MODEL_o_kab1 0xB
19#define MODEL_o_doa1 0xA
20#define MODEL_waku2 0x9
21#define MODEL_ten 0x8
22#define MODEL_waku 0x7
23#define MODEL_waku2_2 0x6
24#define MODEL_dai 0x5
25#define MODEL_waku1 0x4
26#define MODEL_yuka 0x3
27#define MODEL_waku_2 0x2
28#define MODEL_kira1 0x1
29#define MODEL_kira2 0x0
30