Paper Mario DX
Paper Mario (N64) modding
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pra_bt04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1C
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#define MODEL_g102 0x1B
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#define MODEL_o428 0x1A
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#define MODEL_m_fit2 0x19
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#define MODEL_m_doa 0x18
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#define MODEL_m_kab1 0x17
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#define MODEL_m_fut1 0x16
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#define MODEL_mo_kab 0x15
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#define MODEL_yuka2 0x14
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#define MODEL_ms_kab1 0x13
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#define MODEL_ms_fut2 0x12
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#define MODEL_ms_doa 0x11
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#define MODEL_os_fut2 0x10
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#define MODEL_os_fut1 0xF
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#define MODEL_os_doa1 0xE
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#define MODEL_o_fut2 0xD
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#define MODEL_o_fut1 0xC
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#define MODEL_o_kab1 0xB
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#define MODEL_o_doa1 0xA
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#define MODEL_waku2 0x9
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#define MODEL_ten 0x8
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#define MODEL_waku 0x7
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#define MODEL_waku2_2 0x6
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#define MODEL_dai 0x5
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#define MODEL_waku1 0x4
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#define MODEL_yuka 0x3
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#define MODEL_waku_2 0x2
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#define MODEL_kira1 0x1
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#define MODEL_kira2 0x0
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include
mapfs
pra_bt04_shape.h
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