Paper Mario DX
Paper Mario (N64) modding
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sam_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x3C
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#define COLLIDER_exit 0x3B
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#define COLLIDER_ne 0x3A
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#define COLLIDER_deilite 0x39
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#define COLLIDER_deilie 0x38
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#define COLLIDER_min 0x37
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#define COLLIDER_g91 0x36
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#define COLLIDER_o390 0x35
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#define COLLIDER_o376 0x34
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#define COLLIDER_m_noki 0x33
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#define COLLIDER_o385 0x32
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#define COLLIDER_exitm 0x31
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#define COLLIDER_o355 0x30
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#define COLLIDER_ttm 0x2F
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#define COLLIDER_m_mae 0x2E
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#define COLLIDER_mm_kabe 0x2D
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#define COLLIDER_m_naiso 0x2C
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#define COLLIDER_o417 0x2B
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#define COLLIDER_m_yuka 0x2A
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#define COLLIDER_o377 0x29
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#define COLLIDER_mn_kabe 0x28
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#define COLLIDER_f2 0x27
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#define COLLIDER_f_noki 0x26
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#define COLLIDER_f_yuka 0x25
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#define COLLIDER_exitf2 0x24
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#define COLLIDER_o354 0x23
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#define COLLIDER_ttf2 0x22
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#define COLLIDER_f_sita 0x21
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#define COLLIDER_fs_kabe 0x20
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#define COLLIDER_f_naiso 0x1F
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#define COLLIDER_fn_hako 0x1E
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#define COLLIDER_fn_hasi 0x1D
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#define COLLIDER_fn_kabe 0x1C
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#define COLLIDER_f_kabe 0x1B
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#define COLLIDER_son 0x1A
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#define COLLIDER_s_yuka 0x19
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#define COLLIDER_s_naisou 0x18
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#define COLLIDER_yana 0x17
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#define COLLIDER_o368 0x16
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#define COLLIDER_exitsn 0x15
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#define COLLIDER_o353 0x14
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#define COLLIDER_ttsn 0x13
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#define COLLIDER_sn_tns 0x12
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#define COLLIDER_sn_kabe 0x11
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#define COLLIDER_exits 0x10
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#define COLLIDER_o352 0xF
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#define COLLIDER_tts 0xE
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#define COLLIDER_s_noki 0xD
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#define COLLIDER_s_kabe 0xC
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#define COLLIDER_g3 0xB
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#define COLLIDER_o414 0xA
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#define COLLIDER_o413 0x9
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#define COLLIDER_o412 0x8
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#define COLLIDER_o401 0x7
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#define COLLIDER_o402 0x6
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#define COLLIDER_o399 0x5
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#define COLLIDER_o398 0x4
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#define COLLIDER_saku 0x3
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#define COLLIDER_o409 0x2
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#define COLLIDER_o408 0x1
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#define COLLIDER_o341 0x0
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#define ZONE_Root 0xA
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#define ZONE_Default 0x9
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#define ZONE_min2 0x8
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#define ZONE_min 0x7
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#define ZONE_f2 0x6
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#define ZONE_son2 0x5
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#define ZONE_son 0x4
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#define ZONE_g3 0x3
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#define ZONE_s 0x2
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#define ZONE_e 0x1
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#define ZONE_w 0x0
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include
mapfs
sam_01_hit.h
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