Paper Mario DX
Paper Mario (N64) modding
 
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sam_01_hit.h
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1#define COLLIDER_Root 0x3C
2#define COLLIDER_exit 0x3B
3#define COLLIDER_ne 0x3A
4#define COLLIDER_deilite 0x39
5#define COLLIDER_deilie 0x38
6#define COLLIDER_min 0x37
7#define COLLIDER_g91 0x36
8#define COLLIDER_o390 0x35
9#define COLLIDER_o376 0x34
10#define COLLIDER_m_noki 0x33
11#define COLLIDER_o385 0x32
12#define COLLIDER_exitm 0x31
13#define COLLIDER_o355 0x30
14#define COLLIDER_ttm 0x2F
15#define COLLIDER_m_mae 0x2E
16#define COLLIDER_mm_kabe 0x2D
17#define COLLIDER_m_naiso 0x2C
18#define COLLIDER_o417 0x2B
19#define COLLIDER_m_yuka 0x2A
20#define COLLIDER_o377 0x29
21#define COLLIDER_mn_kabe 0x28
22#define COLLIDER_f2 0x27
23#define COLLIDER_f_noki 0x26
24#define COLLIDER_f_yuka 0x25
25#define COLLIDER_exitf2 0x24
26#define COLLIDER_o354 0x23
27#define COLLIDER_ttf2 0x22
28#define COLLIDER_f_sita 0x21
29#define COLLIDER_fs_kabe 0x20
30#define COLLIDER_f_naiso 0x1F
31#define COLLIDER_fn_hako 0x1E
32#define COLLIDER_fn_hasi 0x1D
33#define COLLIDER_fn_kabe 0x1C
34#define COLLIDER_f_kabe 0x1B
35#define COLLIDER_son 0x1A
36#define COLLIDER_s_yuka 0x19
37#define COLLIDER_s_naisou 0x18
38#define COLLIDER_yana 0x17
39#define COLLIDER_o368 0x16
40#define COLLIDER_exitsn 0x15
41#define COLLIDER_o353 0x14
42#define COLLIDER_ttsn 0x13
43#define COLLIDER_sn_tns 0x12
44#define COLLIDER_sn_kabe 0x11
45#define COLLIDER_exits 0x10
46#define COLLIDER_o352 0xF
47#define COLLIDER_tts 0xE
48#define COLLIDER_s_noki 0xD
49#define COLLIDER_s_kabe 0xC
50#define COLLIDER_g3 0xB
51#define COLLIDER_o414 0xA
52#define COLLIDER_o413 0x9
53#define COLLIDER_o412 0x8
54#define COLLIDER_o401 0x7
55#define COLLIDER_o402 0x6
56#define COLLIDER_o399 0x5
57#define COLLIDER_o398 0x4
58#define COLLIDER_saku 0x3
59#define COLLIDER_o409 0x2
60#define COLLIDER_o408 0x1
61#define COLLIDER_o341 0x0
62
63#define ZONE_Root 0xA
64#define ZONE_Default 0x9
65#define ZONE_min2 0x8
66#define ZONE_min 0x7
67#define ZONE_f2 0x6
68#define ZONE_son2 0x5
69#define ZONE_son 0x4
70#define ZONE_g3 0x3
71#define ZONE_s 0x2
72#define ZONE_e 0x1
73#define ZONE_w 0x0
74