Paper Mario DX
Paper Mario (N64) modding
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sam_02_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x46
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#define COLLIDER_kino 0x45
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#define COLLIDER_o530 0x44
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#define COLLIDER_k_yuka 0x43
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#define COLLIDER_mk_doa 0x42
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#define COLLIDER_o472 0x41
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#define COLLIDER_k_doa 0x40
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#define COLLIDER_k_naisou 0x3F
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#define COLLIDER_o516 0x3E
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#define COLLIDER_kn_kagu 0x3D
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#define COLLIDER_kn_kabe 0x3C
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#define COLLIDER_k_kabe 0x3B
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#define COLLIDER_o517 0x3A
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#define COLLIDER_ten 0x39
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#define COLLIDER_o531 0x38
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#define COLLIDER_o487 0x37
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#define COLLIDER_t_yuka 0x36
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#define COLLIDER_t_naiso 0x35
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#define COLLIDER_o496 0x34
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#define COLLIDER_g217 0x33
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#define COLLIDER_o512 0x32
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#define COLLIDER_atari 0x31
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#define COLLIDER_o438 0x30
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#define COLLIDER_o437 0x2F
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#define COLLIDER_o436 0x2E
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#define COLLIDER_o435 0x2D
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#define COLLIDER_o434 0x2C
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#define COLLIDER_o433 0x2B
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#define COLLIDER_tn_kabe 0x2A
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#define COLLIDER_t_doa 0x29
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#define COLLIDER_o471 0x28
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#define COLLIDER_o382 0x27
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#define COLLIDER_t_kabe 0x26
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#define COLLIDER_t_noki 0x25
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#define COLLIDER_min 0x24
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#define COLLIDER_m_yuka 0x23
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#define COLLIDER_mc_doa 0x22
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#define COLLIDER_o470 0x21
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#define COLLIDER_c_doa 0x20
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#define COLLIDER_m_naiso 0x1F
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#define COLLIDER_o490 0x1E
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#define COLLIDER_o424 0x1D
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#define COLLIDER_mn_kabe 0x1C
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#define COLLIDER_m_kabe 0x1B
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#define COLLIDER_m_noki 0x1A
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#define COLLIDER_etc 0x19
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#define COLLIDER_o508 0x18
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#define COLLIDER_o507 0x17
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#define COLLIDER_o506 0x16
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#define COLLIDER_o505 0x15
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#define COLLIDER_ki 0x14
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#define COLLIDER_o525 0x13
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#define COLLIDER_tumori 0x12
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#define COLLIDER_o529 0x11
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#define COLLIDER_o528 0x10
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#define COLLIDER_o502 0xF
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#define COLLIDER_saku 0xE
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#define COLLIDER_o524 0xD
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#define COLLIDER_o523 0xC
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#define COLLIDER_kabe 0xB
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#define COLLIDER_dokan 0xA
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#define COLLIDER_nd 0x9
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#define COLLIDER_ttd 0x8
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#define COLLIDER_eexite 0x7
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#define COLLIDER_ne 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_deilite 0x4
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#define COLLIDER_exitw 0x3
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#define COLLIDER_nw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x8
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#define ZONE_g50 0x7
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#define ZONE_kin 0x6
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#define ZONE_mise 0x5
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#define ZONE_min 0x4
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#define ZONE_g3 0x3
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#define ZONE_s 0x2
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#define ZONE_e 0x1
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#define ZONE_w 0x0
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include
mapfs
sam_02_hit.h
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