Paper Mario DX
Paper Mario (N64) modding
 
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sam_02_hit.h
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1#define COLLIDER_Root 0x46
2#define COLLIDER_kino 0x45
3#define COLLIDER_o530 0x44
4#define COLLIDER_k_yuka 0x43
5#define COLLIDER_mk_doa 0x42
6#define COLLIDER_o472 0x41
7#define COLLIDER_k_doa 0x40
8#define COLLIDER_k_naisou 0x3F
9#define COLLIDER_o516 0x3E
10#define COLLIDER_kn_kagu 0x3D
11#define COLLIDER_kn_kabe 0x3C
12#define COLLIDER_k_kabe 0x3B
13#define COLLIDER_o517 0x3A
14#define COLLIDER_ten 0x39
15#define COLLIDER_o531 0x38
16#define COLLIDER_o487 0x37
17#define COLLIDER_t_yuka 0x36
18#define COLLIDER_t_naiso 0x35
19#define COLLIDER_o496 0x34
20#define COLLIDER_g217 0x33
21#define COLLIDER_o512 0x32
22#define COLLIDER_atari 0x31
23#define COLLIDER_o438 0x30
24#define COLLIDER_o437 0x2F
25#define COLLIDER_o436 0x2E
26#define COLLIDER_o435 0x2D
27#define COLLIDER_o434 0x2C
28#define COLLIDER_o433 0x2B
29#define COLLIDER_tn_kabe 0x2A
30#define COLLIDER_t_doa 0x29
31#define COLLIDER_o471 0x28
32#define COLLIDER_o382 0x27
33#define COLLIDER_t_kabe 0x26
34#define COLLIDER_t_noki 0x25
35#define COLLIDER_min 0x24
36#define COLLIDER_m_yuka 0x23
37#define COLLIDER_mc_doa 0x22
38#define COLLIDER_o470 0x21
39#define COLLIDER_c_doa 0x20
40#define COLLIDER_m_naiso 0x1F
41#define COLLIDER_o490 0x1E
42#define COLLIDER_o424 0x1D
43#define COLLIDER_mn_kabe 0x1C
44#define COLLIDER_m_kabe 0x1B
45#define COLLIDER_m_noki 0x1A
46#define COLLIDER_etc 0x19
47#define COLLIDER_o508 0x18
48#define COLLIDER_o507 0x17
49#define COLLIDER_o506 0x16
50#define COLLIDER_o505 0x15
51#define COLLIDER_ki 0x14
52#define COLLIDER_o525 0x13
53#define COLLIDER_tumori 0x12
54#define COLLIDER_o529 0x11
55#define COLLIDER_o528 0x10
56#define COLLIDER_o502 0xF
57#define COLLIDER_saku 0xE
58#define COLLIDER_o524 0xD
59#define COLLIDER_o523 0xC
60#define COLLIDER_kabe 0xB
61#define COLLIDER_dokan 0xA
62#define COLLIDER_nd 0x9
63#define COLLIDER_ttd 0x8
64#define COLLIDER_eexite 0x7
65#define COLLIDER_ne 0x6
66#define COLLIDER_deilie 0x5
67#define COLLIDER_deilite 0x4
68#define COLLIDER_exitw 0x3
69#define COLLIDER_nw 0x2
70#define COLLIDER_deiliw 0x1
71#define COLLIDER_deilitw 0x0
72
73#define ZONE_Root 0x8
74#define ZONE_g50 0x7
75#define ZONE_kin 0x6
76#define ZONE_mise 0x5
77#define ZONE_min 0x4
78#define ZONE_g3 0x3
79#define ZONE_s 0x2
80#define ZONE_e 0x1
81#define ZONE_w 0x0
82