Paper Mario DX
Paper Mario (N64) modding
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sam_03_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0xF
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#define COLLIDER_kori 0xE
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#define COLLIDER_o44 0xD
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#define COLLIDER_g1 0xC
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#define COLLIDER_o43 0xB
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#define COLLIDER_road 0xA
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#define COLLIDER_exitw 0x9
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#define COLLIDER_ttw 0x8
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#define COLLIDER_nw 0x7
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#define COLLIDER_deiliw 0x6
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#define COLLIDER_deilitw 0x5
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#define COLLIDER_exite 0x4
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#define COLLIDER_tte 0x3
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#define COLLIDER_ne 0x2
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#define COLLIDER_deilie 0x1
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#define COLLIDER_deilite 0x0
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#define ZONE_Root 0x7
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#define ZONE_g1 0x6
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#define ZONE_road 0x5
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#define ZONE_yuki 0x4
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#define ZONE_exitw 0x3
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#define ZONE_o2 0x2
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#define ZONE_exite 0x1
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#define ZONE_o1 0x0
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include
mapfs
sam_03_hit.h
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