Paper Mario DX
Paper Mario (N64) modding
 
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sam_03_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0xF
2#define COLLIDER_kori 0xE
3#define COLLIDER_o44 0xD
4#define COLLIDER_g1 0xC
5#define COLLIDER_o43 0xB
6#define COLLIDER_road 0xA
7#define COLLIDER_exitw 0x9
8#define COLLIDER_ttw 0x8
9#define COLLIDER_nw 0x7
10#define COLLIDER_deiliw 0x6
11#define COLLIDER_deilitw 0x5
12#define COLLIDER_exite 0x4
13#define COLLIDER_tte 0x3
14#define COLLIDER_ne 0x2
15#define COLLIDER_deilie 0x1
16#define COLLIDER_deilite 0x0
17
18#define ZONE_Root 0x7
19#define ZONE_g1 0x6
20#define ZONE_road 0x5
21#define ZONE_yuki 0x4
22#define ZONE_exitw 0x3
23#define ZONE_o2 0x2
24#define ZONE_exite 0x1
25#define ZONE_o1 0x0
26