Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
sam_03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x25
2#define MODEL_kori 0x24
3#define MODEL_o44 0x23
4#define MODEL_Default 0x22
5#define MODEL_saku 0x21
6#define MODEL_miki8 0x20
7#define MODEL_miki14 0x1F
8#define MODEL_miki13 0x1E
9#define MODEL_miki7 0x1D
10#define MODEL_miki6 0x1C
11#define MODEL_miki3 0x1B
12#define MODEL_miki2 0x1A
13#define MODEL_miki1 0x19
14#define MODEL_ki14 0x18
15#define MODEL_ki13 0x17
16#define MODEL_ki12 0x16
17#define MODEL_ki11 0x15
18#define MODEL_ki10 0x14
19#define MODEL_ki9 0x13
20#define MODEL_ki8 0x12
21#define MODEL_ki7 0x11
22#define MODEL_ki6 0x10
23#define MODEL_ki5 0xF
24#define MODEL_ki4 0xE
25#define MODEL_ki3 0xD
26#define MODEL_ki2 0xC
27#define MODEL_ki1 0xB
28#define MODEL_g1 0xA
29#define MODEL_tareyuki 0x9
30#define MODEL_kabe 0x8
31#define MODEL_road 0x7
32#define MODEL_yuki 0x6
33#define MODEL_exitw 0x5
34#define MODEL_o2 0x4
35#define MODEL_o26 0x3
36#define MODEL_exite 0x2
37#define MODEL_o1 0x1
38#define MODEL_o25 0x0
39