Paper Mario DX
Paper Mario (N64) modding
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sam_03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x25
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#define MODEL_kori 0x24
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#define MODEL_o44 0x23
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#define MODEL_Default 0x22
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#define MODEL_saku 0x21
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#define MODEL_miki8 0x20
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#define MODEL_miki14 0x1F
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#define MODEL_miki13 0x1E
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#define MODEL_miki7 0x1D
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#define MODEL_miki6 0x1C
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#define MODEL_miki3 0x1B
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#define MODEL_miki2 0x1A
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#define MODEL_miki1 0x19
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#define MODEL_ki14 0x18
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#define MODEL_ki13 0x17
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#define MODEL_ki12 0x16
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#define MODEL_ki11 0x15
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#define MODEL_ki10 0x14
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#define MODEL_ki9 0x13
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#define MODEL_ki8 0x12
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#define MODEL_ki7 0x11
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#define MODEL_ki6 0x10
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#define MODEL_ki5 0xF
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#define MODEL_ki4 0xE
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#define MODEL_ki3 0xD
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#define MODEL_ki2 0xC
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#define MODEL_ki1 0xB
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#define MODEL_g1 0xA
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#define MODEL_tareyuki 0x9
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#define MODEL_kabe 0x8
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#define MODEL_road 0x7
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#define MODEL_yuki 0x6
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#define MODEL_exitw 0x5
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#define MODEL_o2 0x4
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#define MODEL_o26 0x3
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#define MODEL_exite 0x2
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#define MODEL_o1 0x1
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#define MODEL_o25 0x0
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include
mapfs
sam_03_shape.h
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