Paper Mario DX
Paper Mario (N64) modding
 
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sam_04_hit.h
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1#define COLLIDER_Root 0x2F
2#define COLLIDER_g28 0x2E
3#define COLLIDER_g29 0x2D
4#define COLLIDER_o122 0x2C
5#define COLLIDER_o121 0x2B
6#define COLLIDER_o120 0x2A
7#define COLLIDER_o119 0x29
8#define COLLIDER_o118 0x28
9#define COLLIDER_o106 0x27
10#define COLLIDER_o105 0x26
11#define COLLIDER_o104 0x25
12#define COLLIDER_o103 0x24
13#define COLLIDER_yukidaru 0x23
14#define COLLIDER_o89 0x22
15#define COLLIDER_o88 0x21
16#define COLLIDER_o87 0x20
17#define COLLIDER_zyumoku 0x1F
18#define COLLIDER_miki5 0x1E
19#define COLLIDER_miki6 0x1D
20#define COLLIDER_miki4 0x1C
21#define COLLIDER_miki3 0x1B
22#define COLLIDER_miki2 0x1A
23#define COLLIDER_miki1 0x19
24#define COLLIDER_moue 0x18
25#define COLLIDER_o80 0x17
26#define COLLIDER_g23 0x16
27#define COLLIDER_o79 0x15
28#define COLLIDER_g22 0x14
29#define COLLIDER_o78 0x13
30#define COLLIDER_g2 0x12
31#define COLLIDER_kabe 0x11
32#define COLLIDER_yama 0x10
33#define COLLIDER_ground 0xF
34#define COLLIDER_exitn 0xE
35#define COLLIDER_nn 0xD
36#define COLLIDER_ttn 0xC
37#define COLLIDER_deilin 0xB
38#define COLLIDER_deilitn 0xA
39#define COLLIDER_exite 0x9
40#define COLLIDER_tte 0x8
41#define COLLIDER_ne 0x7
42#define COLLIDER_deilie 0x6
43#define COLLIDER_deilite 0x5
44#define COLLIDER_exitsw 0x4
45#define COLLIDER_ttw 0x3
46#define COLLIDER_nsw 0x2
47#define COLLIDER_deilisw 0x1
48#define COLLIDER_deilitsw 0x0
49
50#define ZONE_Root 0x4
51#define ZONE_g11 0x3
52#define ZONE_o38 0x2
53#define ZONE_o37 0x1
54#define ZONE_o36 0x0
55