Paper Mario DX
Paper Mario (N64) modding
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sam_04_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2F
2
#define COLLIDER_g28 0x2E
3
#define COLLIDER_g29 0x2D
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#define COLLIDER_o122 0x2C
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#define COLLIDER_o121 0x2B
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#define COLLIDER_o120 0x2A
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#define COLLIDER_o119 0x29
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#define COLLIDER_o118 0x28
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#define COLLIDER_o106 0x27
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#define COLLIDER_o105 0x26
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#define COLLIDER_o104 0x25
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#define COLLIDER_o103 0x24
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#define COLLIDER_yukidaru 0x23
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#define COLLIDER_o89 0x22
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#define COLLIDER_o88 0x21
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#define COLLIDER_o87 0x20
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#define COLLIDER_zyumoku 0x1F
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#define COLLIDER_miki5 0x1E
19
#define COLLIDER_miki6 0x1D
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#define COLLIDER_miki4 0x1C
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#define COLLIDER_miki3 0x1B
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#define COLLIDER_miki2 0x1A
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#define COLLIDER_miki1 0x19
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#define COLLIDER_moue 0x18
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#define COLLIDER_o80 0x17
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#define COLLIDER_g23 0x16
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#define COLLIDER_o79 0x15
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#define COLLIDER_g22 0x14
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#define COLLIDER_o78 0x13
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#define COLLIDER_g2 0x12
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#define COLLIDER_kabe 0x11
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#define COLLIDER_yama 0x10
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#define COLLIDER_ground 0xF
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#define COLLIDER_exitn 0xE
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#define COLLIDER_nn 0xD
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#define COLLIDER_ttn 0xC
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#define COLLIDER_deilin 0xB
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#define COLLIDER_deilitn 0xA
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#define COLLIDER_exite 0x9
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#define COLLIDER_tte 0x8
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#define COLLIDER_ne 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_exitsw 0x4
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#define COLLIDER_ttw 0x3
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#define COLLIDER_nsw 0x2
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#define COLLIDER_deilisw 0x1
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#define COLLIDER_deilitsw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g11 0x3
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#define ZONE_o38 0x2
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#define ZONE_o37 0x1
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#define ZONE_o36 0x0
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include
mapfs
sam_04_hit.h
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