Paper Mario DX
Paper Mario (N64) modding
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sam_04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2B
2
#define MODEL_g22 0x2A
3
#define MODEL_o84 0x29
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#define MODEL_yukidaru 0x28
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#define MODEL_mafu 0x27
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#define MODEL_baketu 0x26
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#define MODEL_body 0x25
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#define MODEL_d_me 0x24
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#define MODEL_zyumoku 0x23
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#define MODEL_g24 0x22
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#define MODEL_ki2_1 0x21
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#define MODEL_ki2_2 0x20
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#define MODEL_ki2_3 0x1F
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#define MODEL_miki2 0x1E
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#define MODEL_miki6 0x1D
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#define MODEL_mili5 0x1C
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#define MODEL_miki4 0x1B
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#define MODEL_miki3 0x1A
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#define MODEL_miki1 0x19
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#define MODEL_ki6 0x18
21
#define MODEL_ki5 0x17
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#define MODEL_ki4 0x16
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#define MODEL_ki3 0x15
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#define MODEL_ki1 0x14
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#define MODEL_g2 0x13
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#define MODEL_g13 0x12
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#define MODEL_o45 0x11
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#define MODEL_o44 0x10
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#define MODEL_ground 0xF
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#define MODEL_road 0xE
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#define MODEL_exitdai 0xD
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#define MODEL_waku 0xC
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#define MODEL_move 0xB
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#define MODEL_o66 0xA
35
#define MODEL_doae 0x9
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#define MODEL_o64 0x8
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#define MODEL_doaw 0x7
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#define MODEL_o65 0x6
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#define MODEL_yama 0x5
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#define MODEL_o79 0x4
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#define MODEL_o78 0x3
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#define MODEL_o70 0x2
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#define MODEL_yamae 0x1
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#define MODEL_yamaw 0x0
45
include
mapfs
sam_04_shape.h
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