Paper Mario DX
Paper Mario (N64) modding
 
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sam_04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2B
2#define MODEL_g22 0x2A
3#define MODEL_o84 0x29
4#define MODEL_yukidaru 0x28
5#define MODEL_mafu 0x27
6#define MODEL_baketu 0x26
7#define MODEL_body 0x25
8#define MODEL_d_me 0x24
9#define MODEL_zyumoku 0x23
10#define MODEL_g24 0x22
11#define MODEL_ki2_1 0x21
12#define MODEL_ki2_2 0x20
13#define MODEL_ki2_3 0x1F
14#define MODEL_miki2 0x1E
15#define MODEL_miki6 0x1D
16#define MODEL_mili5 0x1C
17#define MODEL_miki4 0x1B
18#define MODEL_miki3 0x1A
19#define MODEL_miki1 0x19
20#define MODEL_ki6 0x18
21#define MODEL_ki5 0x17
22#define MODEL_ki4 0x16
23#define MODEL_ki3 0x15
24#define MODEL_ki1 0x14
25#define MODEL_g2 0x13
26#define MODEL_g13 0x12
27#define MODEL_o45 0x11
28#define MODEL_o44 0x10
29#define MODEL_ground 0xF
30#define MODEL_road 0xE
31#define MODEL_exitdai 0xD
32#define MODEL_waku 0xC
33#define MODEL_move 0xB
34#define MODEL_o66 0xA
35#define MODEL_doae 0x9
36#define MODEL_o64 0x8
37#define MODEL_doaw 0x7
38#define MODEL_o65 0x6
39#define MODEL_yama 0x5
40#define MODEL_o79 0x4
41#define MODEL_o78 0x3
42#define MODEL_o70 0x2
43#define MODEL_yamae 0x1
44#define MODEL_yamaw 0x0
45