Paper Mario DX
Paper Mario (N64) modding
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sam_05_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1D
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#define COLLIDER_exite 0x1C
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#define COLLIDER_tte 0x1B
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#define COLLIDER_ne 0x1A
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#define COLLIDER_deilie 0x19
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#define COLLIDER_deilite 0x18
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#define COLLIDER_exitw 0x17
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#define COLLIDER_ttw 0x16
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#define COLLIDER_nw 0x15
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#define COLLIDER_deiliw 0x14
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#define COLLIDER_deilitw 0x13
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#define COLLIDER_g7 0x12
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#define COLLIDER_o51 0x11
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#define COLLIDER_o50 0x10
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#define COLLIDER_o47 0xF
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#define COLLIDER_o46 0xE
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#define COLLIDER_o45 0xD
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#define COLLIDER_o44 0xC
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#define COLLIDER_o41 0xB
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#define COLLIDER_g1 0xA
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#define COLLIDER_o55 0x9
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#define COLLIDER_o58 0x8
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#define COLLIDER_o57 0x7
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#define COLLIDER_o54 0x6
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#define COLLIDER_o62 0x5
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#define COLLIDER_o61 0x4
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#define COLLIDER_kabe 0x3
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#define COLLIDER_o60 0x2
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#define COLLIDER_o59 0x1
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#define COLLIDER_ground 0x0
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#define ZONE_Root 0x4
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#define ZONE_g1 0x3
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#define ZONE_o10 0x2
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#define ZONE_o9 0x1
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#define ZONE_ground 0x0
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include
mapfs
sam_05_hit.h
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