Paper Mario DX
Paper Mario (N64) modding
 
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sam_05_hit.h
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1#define COLLIDER_Root 0x1D
2#define COLLIDER_exite 0x1C
3#define COLLIDER_tte 0x1B
4#define COLLIDER_ne 0x1A
5#define COLLIDER_deilie 0x19
6#define COLLIDER_deilite 0x18
7#define COLLIDER_exitw 0x17
8#define COLLIDER_ttw 0x16
9#define COLLIDER_nw 0x15
10#define COLLIDER_deiliw 0x14
11#define COLLIDER_deilitw 0x13
12#define COLLIDER_g7 0x12
13#define COLLIDER_o51 0x11
14#define COLLIDER_o50 0x10
15#define COLLIDER_o47 0xF
16#define COLLIDER_o46 0xE
17#define COLLIDER_o45 0xD
18#define COLLIDER_o44 0xC
19#define COLLIDER_o41 0xB
20#define COLLIDER_g1 0xA
21#define COLLIDER_o55 0x9
22#define COLLIDER_o58 0x8
23#define COLLIDER_o57 0x7
24#define COLLIDER_o54 0x6
25#define COLLIDER_o62 0x5
26#define COLLIDER_o61 0x4
27#define COLLIDER_kabe 0x3
28#define COLLIDER_o60 0x2
29#define COLLIDER_o59 0x1
30#define COLLIDER_ground 0x0
31
32#define ZONE_Root 0x4
33#define ZONE_g1 0x3
34#define ZONE_o10 0x2
35#define ZONE_o9 0x1
36#define ZONE_ground 0x0
37