Paper Mario DX
Paper Mario (N64) modding
 
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sam_06_hit.h
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1#define COLLIDER_Root 0x41
2#define COLLIDER_g43 0x40
3#define COLLIDER_o293 0x3F
4#define COLLIDER_o292 0x3E
5#define COLLIDER_o291 0x3D
6#define COLLIDER_o290 0x3C
7#define COLLIDER_o225 0x3B
8#define COLLIDER_g2 0x3A
9#define COLLIDER_o288 0x39
10#define COLLIDER_o262 0x38
11#define COLLIDER_o287 0x37
12#define COLLIDER_ground 0x36
13#define COLLIDER_kabe2 0x35
14#define COLLIDER_o268 0x34
15#define COLLIDER_o286 0x33
16#define COLLIDER_o267 0x32
17#define COLLIDER_o266 0x31
18#define COLLIDER_o265 0x30
19#define COLLIDER_o264 0x2F
20#define COLLIDER_o285 0x2E
21#define COLLIDER_o263 0x2D
22#define COLLIDER_o296 0x2C
23#define COLLIDER_kabe 0x2B
24#define COLLIDER_hakun 0x2A
25#define COLLIDER_h_exit 0x29
26#define COLLIDER_h_yuka2 0x28
27#define COLLIDER_h_yuka1 0x27
28#define COLLIDER_h_doa2 0x26
29#define COLLIDER_h_doa1 0x25
30#define COLLIDER_h_naiso 0x24
31#define COLLIDER_o277 0x23
32#define COLLIDER_hn_kabe 0x22
33#define COLLIDER_hn_isu1 0x21
34#define COLLIDER_hn_yuka1 0x20
35#define COLLIDER_h_kabe 0x1F
36#define COLLIDER_h_noki 0x1E
37#define COLLIDER_k 0x1D
38#define COLLIDER_exitk 0x1C
39#define COLLIDER_k_yuka2 0x1B
40#define COLLIDER_k_yuka1 0x1A
41#define COLLIDER_k_d2 0x19
42#define COLLIDER_k_d1 0x18
43#define COLLIDER_k_naiso 0x17
44#define COLLIDER_kn_kabe 0x16
45#define COLLIDER_kn_dan 0x15
46#define COLLIDER_kn_yuka 0x14
47#define COLLIDER_k_kabe 0x13
48#define COLLIDER_k_noki 0x12
49#define COLLIDER_kinohuse 0x11
50#define COLLIDER_kn_noki 0x10
51#define COLLIDER_kh_exit 0xF
52#define COLLIDER_kh_yuka2 0xE
53#define COLLIDER_kh_yuka11 0xD
54#define COLLIDER_kh_d2 0xC
55#define COLLIDER_kh_d1 0xB
56#define COLLIDER_kh_naiso 0xA
57#define COLLIDER_o250 0x9
58#define COLLIDER_khn_bed1 0x8
59#define COLLIDER_khn_isu2 0x7
60#define COLLIDER_khn_yuka1 0x6
61#define COLLIDER_khn_kabe 0x5
62#define COLLIDER_kh_kabe 0x4
63#define COLLIDER_exitsw 0x3
64#define COLLIDER_nsw 0x2
65#define COLLIDER_deilisw 0x1
66#define COLLIDER_deilitsw 0x0
67
68#define ZONE_Root 0x8
69#define ZONE_k_ie 0x7
70#define ZONE_ki_yuka1 0x6
71#define ZONE_kino 0x5
72#define ZONE_kn_yuka1 0x4
73#define ZONE_hakun 0x3
74#define ZONE_hn_yuka 0x2
75#define ZONE_g2 0x1
76#define ZONE_ground 0x0
77