Paper Mario DX
Paper Mario (N64) modding
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sam_06_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x41
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#define COLLIDER_g43 0x40
3
#define COLLIDER_o293 0x3F
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#define COLLIDER_o292 0x3E
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#define COLLIDER_o291 0x3D
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#define COLLIDER_o290 0x3C
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#define COLLIDER_o225 0x3B
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#define COLLIDER_g2 0x3A
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#define COLLIDER_o288 0x39
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#define COLLIDER_o262 0x38
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#define COLLIDER_o287 0x37
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#define COLLIDER_ground 0x36
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#define COLLIDER_kabe2 0x35
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#define COLLIDER_o268 0x34
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#define COLLIDER_o286 0x33
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#define COLLIDER_o267 0x32
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#define COLLIDER_o266 0x31
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#define COLLIDER_o265 0x30
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#define COLLIDER_o264 0x2F
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#define COLLIDER_o285 0x2E
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#define COLLIDER_o263 0x2D
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#define COLLIDER_o296 0x2C
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#define COLLIDER_kabe 0x2B
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#define COLLIDER_hakun 0x2A
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#define COLLIDER_h_exit 0x29
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#define COLLIDER_h_yuka2 0x28
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#define COLLIDER_h_yuka1 0x27
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#define COLLIDER_h_doa2 0x26
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#define COLLIDER_h_doa1 0x25
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#define COLLIDER_h_naiso 0x24
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#define COLLIDER_o277 0x23
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#define COLLIDER_hn_kabe 0x22
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#define COLLIDER_hn_isu1 0x21
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#define COLLIDER_hn_yuka1 0x20
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#define COLLIDER_h_kabe 0x1F
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#define COLLIDER_h_noki 0x1E
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#define COLLIDER_k 0x1D
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#define COLLIDER_exitk 0x1C
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#define COLLIDER_k_yuka2 0x1B
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#define COLLIDER_k_yuka1 0x1A
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#define COLLIDER_k_d2 0x19
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#define COLLIDER_k_d1 0x18
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#define COLLIDER_k_naiso 0x17
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#define COLLIDER_kn_kabe 0x16
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#define COLLIDER_kn_dan 0x15
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#define COLLIDER_kn_yuka 0x14
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#define COLLIDER_k_kabe 0x13
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#define COLLIDER_k_noki 0x12
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#define COLLIDER_kinohuse 0x11
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#define COLLIDER_kn_noki 0x10
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#define COLLIDER_kh_exit 0xF
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#define COLLIDER_kh_yuka2 0xE
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#define COLLIDER_kh_yuka11 0xD
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#define COLLIDER_kh_d2 0xC
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#define COLLIDER_kh_d1 0xB
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#define COLLIDER_kh_naiso 0xA
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#define COLLIDER_o250 0x9
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#define COLLIDER_khn_bed1 0x8
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#define COLLIDER_khn_isu2 0x7
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#define COLLIDER_khn_yuka1 0x6
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#define COLLIDER_khn_kabe 0x5
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#define COLLIDER_kh_kabe 0x4
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#define COLLIDER_exitsw 0x3
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#define COLLIDER_nsw 0x2
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#define COLLIDER_deilisw 0x1
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#define COLLIDER_deilitsw 0x0
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#define ZONE_Root 0x8
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#define ZONE_k_ie 0x7
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#define ZONE_ki_yuka1 0x6
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#define ZONE_kino 0x5
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#define ZONE_kn_yuka1 0x4
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#define ZONE_hakun 0x3
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#define ZONE_hn_yuka 0x2
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#define ZONE_g2 0x1
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#define ZONE_ground 0x0
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include
mapfs
sam_06_hit.h
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