Paper Mario DX
Paper Mario (N64) modding
 
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sam_08_hit.h
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1#define COLLIDER_Root 0x1D
2#define COLLIDER_g1 0x1C
3#define COLLIDER_o47 0x1B
4#define COLLIDER_move1 0x1A
5#define COLLIDER_m1_kabe 0x19
6#define COLLIDER_m1_yuka 0x18
7#define COLLIDER_exite 0x17
8#define COLLIDER_tte 0x16
9#define COLLIDER_ne 0x15
10#define COLLIDER_deilie 0x14
11#define COLLIDER_deilite 0x13
12#define COLLIDER_exitw 0x12
13#define COLLIDER_ttw 0x11
14#define COLLIDER_nw 0x10
15#define COLLIDER_deiliw 0xF
16#define COLLIDER_deilitw 0xE
17#define COLLIDER_Default 0xD
18#define COLLIDER_o49 0xC
19#define COLLIDER_iwa2 0xB
20#define COLLIDER_iwa1 0xA
21#define COLLIDER_kabe1 0x9
22#define COLLIDER_o52 0x8
23#define COLLIDER_o56 0x7
24#define COLLIDER_o51 0x6
25#define COLLIDER_o55 0x5
26#define COLLIDER_kaidan 0x4
27#define COLLIDER_kai_kabe 0x3
28#define COLLIDER_o54 0x2
29#define COLLIDER_o53 0x1
30#define COLLIDER_yuka 0x0
31
32#define ZONE_Root 0x5
33#define ZONE_Default 0x4
34#define ZONE_o42 0x3
35#define ZONE_o38 0x2
36#define ZONE_o37 0x1
37#define ZONE_yuka 0x0
38