Paper Mario DX
Paper Mario (N64) modding
 
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sam_08_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x19
2#define MODEL_g1 0x18
3#define MODEL_move1 0x17
4#define MODEL_m1_kabe 0x16
5#define MODEL_m1_yuka 0x15
6#define MODEL_Default 0x14
7#define MODEL_iwa1 0x13
8#define MODEL_kabe1 0x12
9#define MODEL_futi 0x11
10#define MODEL_iwa4 0x10
11#define MODEL_iwa3 0xF
12#define MODEL_yuka 0xE
13#define MODEL_kai_kabe 0xD
14#define MODEL_iwa2 0xC
15#define MODEL_g12 0xB
16#define MODEL_kabe3 0xA
17#define MODEL_iwa7 0x9
18#define MODEL_kabe2 0x8
19#define MODEL_iwa6 0x7
20#define MODEL_iwa5 0x6
21#define MODEL_exite 0x5
22#define MODEL_o20 0x4
23#define MODEL_o19 0x3
24#define MODEL_exitw 0x2
25#define MODEL_o18 0x1
26#define MODEL_o17 0x0
27